DRL > Discussion
What mods are most useful in AoMr?
gunofdis:
I found AdvTech Weapon Pack on Base 7 and am now in possession of an advanced pistol (with the power mod from Hell's Arena, of course). I have a pile of technical mods and a bulk mod, but don't know if any of them are worth using.
Fanta Hege:
Depends on your build.
If you're going with a classical and not getting Gun Kata, then use bulk mods and power mods.
If you get Gun Kata, then power and agility mods all the way.
I personaly wouldn't use tech mods on them too much.
gunofdis:
Are bulk worth using?
Vestin:
--- Quote from: gunofdis on October 22, 2009, 19:30 ---Are bulk worth using?
--- End quote ---
Well... We've delayed the release for over a week to make every type useful (i.e: balanced), so I HOPE they all are...
Journey:
With the changes to all the mod effects, I'd say that technical mods for weapons are the way to go, in almost all situations. -20% fire time translates to +25% dps (reload time excluded). Plus a shorter firing time means that enemies have less time to act after you fire - preventing double turns against your single one, and giving you an earlier chance to react to situational changes, such as new enemies coming into view.
For pistols, the bulk mod is worth considering since a large proportion of your time is spent reloading after getting the 4 basic pistol traits. The weapon reload mod (-40% reload time) in the old version was way better though.
Power mods are okay, but outshined by the buffed technical mods.
The +1 accuracy (agility mod) effect is as crappy as ever - but essential for Ammochain builds.
Navigation
[0] Message Index
[#] Next page
Go to full version