DRL > Discussion

What mods are most useful in AoMr?

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UnderAPaleGreySky:

--- Quote from: Journey on October 22, 2009, 21:53 ---The +1 accuracy (agility mod) effect is as crappy as ever - but essential for Ammochain builds.

--- End quote ---
Lucky you added in the Ammochain bit -- Aki would of been all over the place, ranting about how infinitely awesome agility mods make an Ammochain :P

Melon:
Totally power mods. This way you can keep those arachnotrons away from you, they get simply pushed away. If I had an advanced pistol and I could choose from any types of mods, I would put 3 damage mods first

skarczew:
Imho:
Power>Technical>Bulk>Agility (in AoMr of course)

Power makes you kill faster, use less ammo and push enemies.
Technical makes you kill faster.
Bulk makes your regular pistols have +2 bullets more, so less reloads. But the amount of reloads depends heavily on your gamestyle - I usually do not have problems with it. Not to mention that Gun Kata makes Bulk modes a bit obsolete.
Agility mods are not very needed unless you hate Eagle Eye :P .

Thexare:

--- Quote from: skarczew on October 25, 2009, 11:30 ---Agility mods are not very needed since Gun Kata, Cat Eye requires you to take 2*Eagle Eye.

--- End quote ---
Gun Kata doesn't need Eagle Eye, it needs Dodgemaster and Dualgunner.

They're still not needed since pistols have good accuracy, but I'd use them before Bulk because I prefer having both of my guns run out of ammo at the same time, and I almost never get two bulk mods.

skarczew:

--- Quote from: Thexare on October 25, 2009, 11:33 ---Gun Kata doesn't need Eagle Eye, it needs Dodgemaster and Dualgunner.

--- End quote ---
Yeah my mistake, I checked again and fixed it :) .
I get EE*2 in 95% AoMr builds, so it is a part of build for me :D .

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