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Author Topic: Static Music Volume [DONE]  (Read 2865 times)

Eikon

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Static Music Volume [DONE]
« on: April 27, 2006, 03:57 »

Is there a way that the next version could add support for keeping the music volume static? It is very annoying to set the synth volume before I go full screen, only to have it reset to full volume and blast my ears off every time a new level is loaded.

Also, why do I have to hit the armor, gun, or boot keys twice from the equipment screen to switch to a new item if there is already one in use?

Other than those two things, DoomRL is a great piece of programming that I really enjoy. Thanks goes to the author
« Last Edit: November 24, 2006, 12:19 by Kornel Kisielewicz »
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Turgor

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Static Music Volume
« Reply #1 on: April 28, 2006, 16:38 »

You have to hit those keys twice because you first take your armor/boots off (or unwield your weapon), and then you can select a new one.

However, if you just choose a new weapon/armor/boots from the inventory screen, it will be switched with what you are currently equiped with. This is also twice as fast turns-wise.

Anticheese

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Static Music Volume
« Reply #2 on: April 28, 2006, 22:18 »

Which means that there is a lesser chance of something nasty ambushing you.
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