DRL > Requests For Features
New enemies
Madtrixr:
...No. No, No, No.
I don't care how awesome it would be to have Diablo pop up in DoomRL. I say Nay.
Captain Trek:
Alright, here's my monster idea again...
--- Quote ---Former engineer:
This combat engineer's inventive mind sadly wasn't enough to save him from the demonic hordes... His brain (or what's left of it) now works for them...
Essentially, this former would manifest himself as a green or yellow "h" who would start off with no weapons at all other than punching and perhaps the same Glock the former security officer would use, but would be able to pick up and use any weapon he can lay his hands on (including uniques), meaning that the player could, conceivably, find himself staring down the barrel of a nuclear BFG wielded by a former engineer... This would, however, necessitate the player being able to tell what weapon the engineer is carrying and would also necessitate some method by which the engineer could chose which of his carried weapons he'd like to use, all of which is perhaps too complex to be implemented effectively...
--- End quote ---
Oh and Aki, you really need to get over yourself... The very nature of ideas is that most of them aren't good (or are good, but impractical) and the ones that are good tend to start out in a rough, unrefined state that needs to be improved upon before it can be implemented and used, just like how James Watt was able to improve the Newcomen steam engine in such a way that it became a hundred times more viable for mass use than Newcomen's original design was... For this reason, all ideas are valid as what might seem like a bad idea at first can easily become a good idea if one is willing to modify it. Indeed, often those modifications don't even need to be all that extensive. Going back to the steam engine example, Watt's modification to the Newcomen design was actually a very simple one and yet it was a vast improvement...
OK, how about this for an idea, Aki? Instead of moping about how horrible all of our ideas are, why don't you instead suggest ways that they can be improved so that they stop being horrible ideas? You know, like how I suggested that the sec. off's shield should be only 50% effective against plasma and explosions so as to avoid them being too effective against higher-end weapons? And don't try to hide behind "Doomishness" arguments against improving a monster idea, because even if the idea isn't particularly "Doomish" (who the Hell is meant to judge constitutes "Doomish" is, anyway?) and has little chance of being implemented into the main game, I see no reason why the concept can't still be improved upon in terms of balance and ease of addition into the game (perhaps for a mod if the idea is inappropriate for the main game)...
Madtrixr:
--- Quote from: Captain Trek on November 05, 2009, 18:13 ---And don't try to hide behind "Doomishness" arguments against improving a monster idea, because even if the idea isn't particularly "Doomish" (who the Hell is meant to judge constitutes "Doomish" is, anyway?)
--- End quote ---
...Kornel.
Aki:
This is gonna be fun...
--- Quote from: Captain Trek on November 05, 2009, 18:13 ---Oh and Aki, you really need to get over yourself...
--- End quote ---
Won’t happen.
--- Quote ---The very nature of ideas is that most of them aren't good (or are good, but impractical) and the ones that are good tend to start out in a rough, unrefined state that needs to be improved upon before it can be implemented and used, just like how James Watt was able to improve the Newcomen steam engine in such a way that it became a hundred times more viable for mass use than Newcomen's original design was... For this reason, all ideas are valid as what might seem like a bad idea at first can easily become a good idea if one is willing to modify it. Indeed, often those modifications don't even need to be all that extensive. Going back to the steam engine example, Watt's modification to the Newcomen design was actually a very simple one and yet it was a vast improvement...
--- End quote ---
tl;dr
Seriously, though, most ideas are just shit. At least the example you provided was something that could have done something, it had potential. Half the stuff I see (And half the stuff I suggest, don’t think that I’m just criticising everyone else as well) is just retarded crap that has no potential. Insta-kill enemies? That’s either gonna be too broken (300% speed and insta-kill: ;_;) or it’s just cannon fodder. The suggester has to put *some* thought into what they’re doing, like your inventor guy or whatever. Otherwise, people just do shit like this:
SUPER OWNAGE THING (10d10)*9001 [1/1]
TAKES CELLS LOL
100000s RELOAD OVERCOMES THE SUPERIOR FIREPOWER ONE SHOT THAT’S IT
0.000000000001s FIRETIME TOO MMK SO IT’S NOT TOTALLY USELESS
ALTFIRE GIVES IT 1000000000000000000000000 BLAST RADIUS
WAT DO U GUYZ THINK
Or:
SUPER BROKEN DUDE
100 HEALTH 10 ARMOUR APPEARS ON REGULAR LVLS
HAS 10 MEDIPACKS IN INVENTORY AND CAN USE THEM OH AND HAS A BFG AND LOTS OF CELLS
RLY A PAIN ESPECIALLY WITH VILES BUT IF YOU KILL THM YOU GET A BFG COOL HUH
Stuff like that has *no* potential.
--- Quote ---OK, how about this for an idea, Aki? Instead of moping about how horrible all of our ideas are, why don't you instead suggest ways that they can be improved so that they stop being horrible ideas?
--- End quote ---
I provide ideas to stuff I think has potential, instead of drop-dead shit with no potential.
--- Quote ---You know, like how I suggested that the sec. off's shield should be only 50% effective against plasma and explosions so as to avoid them being too effective against higher-end weapons?
--- End quote ---
While it doesn’t seem like it at first glance, I do know what a suggestion is ;)
--- Quote ---And don't try to hide behind "Doomishness" arguments against improving a monster idea, because even if the idea isn't particularly "Doomish" (who the Hell is meant to judge constitutes "Doomish" is, anyway?)
--- End quote ---
Kornel. Kornel. Kornel.
Kornel has explicitly stated multiple times that shit’s gotta have some sort of doomishness about it (Excepting unique, but they’re mostly designed for shout-outs.) The Former Commando is there to provide you with a Plasma Rifle, because there’s no guaranteed spawns (Unlike the BFG, for instance).
The only other place for “Undoomish” stuff is minibosses/mods.
--- Quote ---and has little chance of being implemented into the main game, I see no reason why the concept can't still be improved upon in terms of balance and ease of addition into the game (perhaps for a mod if the idea is inappropriate for the main game)...
--- End quote ---
Let’s put time and effort into carefully balancing the thing that won’t ever make it into the main game because it’s undoomish! Yay! [/sarcasm]
I learnt the stuff from modding from experience. Modding is the least of Kornel’s worries at the moment, it’s been pushed back further and further. Discuss modding stuff when modding’s out.
Captain Trek:
--- Quote from: Aki on November 05, 2009, 19:37 ---
--- Quote from: Captain Trek on November 05, 2009, 18:13 ---Won’t happen
--- End quote ---
--- End quote ---
Then we have nothing more to dicuss... Consider yourself filed in my "chronic self-importance" section alongside other notorious forumers on other sites I used to frequent... Ymgir* the Frost Giant says hi! :)
*It's actually Ymir, but this forumer, naturally, had it spelt wrong...
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version