DRL > Requests For Features
New enemies
Tavana:
Perhaps I'm not getting the intent behind the board, but I kinda gathered that the request for features board was where ideas came together, no matter how stupid or crazy, and then were either instantly discarded (and sometimes later picked up), or improved upon.
Personally, I've rarely had an idea that came together all at once, perfectly. And when I've been designing games I've welcomed all stupid input.
That being said, Spectres. Yes, Spectres. Please?
Passionario:
Gun Turrets: High rate of fire, high accuracy, but completely stationary. At early levels/difficulty modes, they fire bullets. Later on, plasma and rockets come into play.
Fanta Hege:
John Romero
And you thought JC was bad enough...
Very similiar to JC and Cybie but one difference.. Instead of a rocket launcher, he uses.. A BFG9000. And when you beat him, he drops it, or maybe you win the game? Who knows.
And yes this would obviously be in Ao100 rather then normal =P
Aki:
--- Quote from: Aki on November 05, 2009, 07:40 ---* Aki waits for the influx of shitty ideas
Hate to be a party killer, but half of these ideas (Especially ZZ's, sorry man) tend to be gamebreaking either way (Way too hard, too easy for too big of a reward, ect).
Please think your ideas through before posting, and consider actually putting *some* thought into them, such as health buffs on harder difficulties and stuff.
--- End quote ---
This. Please.
Serious ideas only. Just reiterating.
ZZ:
Diablo
Spawns in a late game, caries nothing, atacks in melee, 1 kill lethal. Getting him down is a top priority.(Not spawns on AoB)
P.S:And could we have an unique monster, just like boss, but less powerful. Killing him would give you an unique, or maybe an artifact. On the level you hear a message 'You sence there is someone who command demons!' or 'You sence there is a demon from the deepest hell!'
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