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Author Topic: Nuking last level in Ao100 bug  (Read 3325 times)

Tavana

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Nuking last level in Ao100 bug
« on: November 08, 2009, 05:20 »

I was all set for a YAAM Ao100 (Thanks to Ammochain and lucky Unique Mods) and got overly excited. On level 100, I homing phased, killed the Baron nearby, and dropped my last Thermal. Decended...and didn't get 100% kills. I would suggest that this is because I didn't *actually* decend a level, and thus the monsters didn't actually die. The picture of my "graveyard" implies this, at least.

As you'll note from the Mortem, my original intent was to get the traits I thought would be needed for picking up the Dragonslayer if it spawned...sadly I could not resist the allure of an advanced plasma, fully modded. That and trying to run Ao100 as a AoB run really gets old after a few levels.

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UnderAPaleGreySky

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Re: Nuking last level in Ao100 bug
« Reply #1 on: November 08, 2009, 05:35 »

Well, you don't need Blademaster to pick it up, as shown here. Actually, I have an idea for it, but need to find the friggin' thing first..

Also: RAILGUN!!!
« Last Edit: November 08, 2009, 05:39 by UnderAPaleGreySky »
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Tavana

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Re: Nuking last level in Ao100 bug
« Reply #2 on: November 09, 2009, 00:17 »

So after thinking about this for awhile, I'm thinking that my original idea was only partially correct. I think that when you nuke a level and descend, unless you're invulnerable and able to watch the creatures die, you DON'T get the kills for it.

Thus, nuking a level does not add to the kill count.

Thoughts?
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Aki

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Re: Nuking last level in Ao100 bug
« Reply #3 on: November 09, 2009, 00:55 »

This is totally correct. Otherwise, you'd always have 100% kills on AoRa.
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Tavana

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Re: Nuking last level in Ao100 bug
« Reply #4 on: November 09, 2009, 01:01 »

I was thinking more thoughts on if this is a bug or a feature. On AoRA, I agree, they should not be counted. As for other runs, I'm not so sure.

If this is decided to be a feature, I suppose I was just whining that I didn't realize that nuking wouldn't give me kills, and thus should have sucked it up and killed off those 125 or so monsters.

Guess I had to do it again anyhow...
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Killer_2k

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Re: Nuking last level in Ao100 bug
« Reply #5 on: November 09, 2009, 11:42 »

I have to say it - I totally disagree with the nuke-not-granting-100%-kills :(
In AoRA - yeah, why not... but in the other types of game... hell no, I'm just tired of reading 'He held his right to remain...blahblah...' in my every 'won game' mortem...
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Malek Deneith

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Re: Nuking last level in Ao100 bug
« Reply #6 on: November 10, 2009, 15:02 »

Kornel: Ping! :P We need your input is this intentional or not.
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UnderAPaleGreySky

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Re: Nuking last level in Ao100 bug
« Reply #7 on: November 10, 2009, 21:45 »

If its a bug, its a long running one, as I've seen this happening since 0.9.8 (earliest version I've played).
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Malek Deneith

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Re: Nuking last level in Ao100 bug
« Reply #8 on: December 08, 2009, 11:05 »

Kornel: Ping! :P We need your input is this intentional or not.

Ping! yet again...
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Kornel Kisielewicz

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Re: Nuking last level in Ao100 bug
« Reply #9 on: December 08, 2009, 15:46 »

This is intentional...
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