DRL > Requests For Features

Make Viles more similar to ones in Doom

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ZZ:
Remembered standart Doom and thought about 2 things:
1)Vile flame attack throws you back(up) on great distance. In DoomRL  it don't kick you in any way.
2)Vile's attack is slow. I could shoot Vile 2 times with an RL. In DoomRL it's pretty fast.
I think this should be changed back. What do you think?

Jarkko:
The knockback might be hard (or simple, but crazy) to achieve as I *think* in DoomRL it's simply more damage=more knockback, with 10 damage done as a threshold. I'm all for making Viles less dangerous with a slower attack though :P

ZZ:
See yourself, in Doom you can prevent their attack just by running away.

skarczew:

--- Quote from: ZZ on November 17, 2009, 02:58 ---2)Vile's attack is slow. I could shoot Vile 2 times with an RL. In DoomRL it's pretty fast.

--- End quote ---
Takes 3 seconds or so.


--- Quote from: ZZ on November 17, 2009, 02:58 ---See yourself, in Doom you can prevent their attack just by running away.

--- End quote ---
True.

They also have to be adjacent to the monster they resurrect (no remote resurrect like now).

Knockback is easy to be implemented. Just push the doomguy in the direction he was last moving, or push him randomly if he was standing in the same place the turn before.

Melon:

--- Quote from: skarczew on November 17, 2009, 05:43 ---Takes 3 seconds or so.
True.

They also have to be adjacent to the monster they resurrect (no remote resurrect like now).

Knockback is easy to be implemented. Just push the doomguy in the direction he was last moving, or push him randomly if he was standing in the same place the turn before.

--- End quote ---

I think (although I die a lot because of Arch-vile... and there is no greater satisfaction than hearing the Arch-vile dying...) that resurrecting type you suggested will nerf Arch-vile too much. However, I would like to see some knockback from their attacks.

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