played this today at work (i know, bad me)which explains the absurd playtime (lots of idle time, and i had to reboot 3 times)^^
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DoomRL (v.0.9.9) roguelike post-mortem character dump
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Caleb, level 11 Imp Lance Corporal, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 162311 turns and scored 100914 points.
He played for 4 hours, 45 minutes and 50 seconds.
He didn't like it too rough.
He killed 584 out of 584 hellspawn. (100%)
This ass-kicking marine killed all of them!
He saved himself 3 times.
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (bronze cluster)
Hell Champion Medal
UAC Bronze Badge
Veteran Bronze Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 29/60 Experience 51828/11
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Ironman (Level 1)
Finesse (Level 2)
Tough as nails (Level 3)
Reloader (Level 1)
Juggler (Level 1)
Whizkid (Level 1)
Badass (Level 1)
Fireangel (Level 1)
TaN->TaN->Fin->Bad->Jug->Iro->MFa->Fin->WK->TaN->Rel->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified red armor [2/4] (39%) (AB)
[b] [ Weapon ] advanced rocket launcher (6d7) [0/1] (A3B2P1T2)
[c] [ Boots ] modified plasteel boots [4/4] (80%) (A)
[d] [ Prepared ] Jackhammer (8d3)x3 [9/9]
-- Inventory -------------------------------------------------
[a] advanced double shotgun (10d3)x3 [2/2] (B3P2T2)
[b] red armor [2/4] (41%)
[c] red armor [4/4] (100%)
[d] shotgun shell (x43)
[e] shotgun shell (x70)
[f] shotgun shell (x70)
[g] shotgun shell (x70)
[h] rocket (x6)
[i] rocket (x14)
[j] rocket (x14)
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] envirosuit pack
[o] thermonuclear bomb
[p] agility mod pack
[q] Hell Staff
-- Kills -----------------------------------------------------
99 former humans
95 former sergeants
35 former captains
71 imps
52 demons
93 lost souls
44 cacodemons
20 barons of hell
1 Cyberdemon
30 hell knights
12 arachnotrons
11 former commandos
6 pain elementals
5 arch-viles
3 mancubi
7 revenants
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 6 he stormed the Chained Court.
On level 7 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 9 he found Hell's Armory.
On level 9 he found the Jackhammer!
On level 14 he ventured into the Halls of Carnage.
On level 22 he found the Hell Staff!
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
rocket launcher.
Fire -- Choose target...
The missile hits the Cyberdemon.
You use a large med-pack. You feel fully healed. The Cyberdemon fires! You
are hit!
Your weapon is empty.
You reload the rocket launcher with rocket. The Cyberdemon reloads his
rocket launcher.
Fire -- Choose target...
You reload the rocket launcher with rocket. The Cyberdemon fires! You are
hit! Your red armor is damaged!
Fire -- Choose target...
The missile hits the Cyberdemon. The Cyberdemon dies. You feel
relatively safe now. Congratulations! You defeated the Cyberdemon!
-- General ---------------------------------------------------
Before him 34 brave souls have ventured into Phobos:
33 of those were killed.
And 1 couldn't handle the stress and committed a stupid suicide.
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after a long time of failing on UV at home i decided to play a harmless M run today at work (hey you gotta do something while waiting for the damn renderings)
i was blessed with awesome weapons (only 3 of them but i used them to the fullest) blasting the levels to pieces with the adv.rocketlauncher was so much fun ! arena, wall, armory and halls gave me an neverending supply of rockets. the adv. super shotgun was very awesome but overshadowed by the big mother of shotguns, the jackhammer. i also realised how big of a deal the dmg. penalty for distance is with the double shotty...i had 10d3 (x3) which translates to 30-90 dmg per button press, but i still needed 5 shots sometimes for a freaking cacodeamon that wasn´t even full range away...=/ so the jackhammer prooved worthier, even with much worse stats, just because it has (almost?) no dmg. drop.