General > Discussion
Suggestions for more RLs..
Madtrixr:
--- Quote from: Thomas on November 19, 2009, 00:18 ---I have, among other things, thought about a TF2RL.
Instead of dungeon levels, you have rounds. Each round is randomly chosen from a few round styles, like CTF, arena and capture point.
No permadeath for you OR enemies. Of course, dying should be avoided if possible because the game will go on without you for about 20 turns whenever you die.
- Once a round has been won by either team, humiliation begins. This turns on permadeath and removes the losing team's ability to attack, as well as giving all winners double movespeed and 100% crit chance. If you die during humiliation it's game over. Surviving humiliation is possible, but you must win the round to go to the next level. Losing and surviving humiliation only results in you replaying the level.
You have allies. They're stupid and weaker than you, but they help.
Each class has subset AIs, which control general behaviour and their "Mental Atributes". For example, a WM1 pyro or a "Anti-Sentry" demoman is less likely to notice a spy behind them than a supportive pyro or any sort of medic.
Other mental atributes include "Confidence" and "Priorities". An unconfident AI will go for easy kills, a confident AI will go for important kills. An unconfident spy will have classes with low "Awareness" on high priority, whereas a confident spy will attempt to backstab medics or peope with very high HP.
The spy's melee attacks are all backstabs, unless their target was just about to issue an "Attack spy" command next turn. Because of this, 2 spies attacking the same person at once is ALWAYS a backstab. (Nobody expects the doublespy)
If an AI spy attacks you with his knife, you die. Only AIs get to say "But I was gonna attack him next turn, honest!"
Final boss is the announcer. She has little help, but her weapons are ludicrously overpowered, and her help has much better weapons than you too. In this fight, RED guys will grudgingly help you.
--- End quote ---
0_0 I like the fact that me and Thomas think on the samewave length. Don't forget someway to unlock different options.
--- Quote from: ZZ on November 19, 2009, 05:39 ---Sorry for my noobism, but what is TF2RL. As far as I knew, it was TeamFortress2. But it's an online game.
Another idea is X-COM RL. Also might be fun.
--- End quote ---
So? If Doom can be made into an RL, Almost anything can be made into a RL.
thelaptop:
I call dibs on DukeNukemRL.
Hmm, don't have time to play with myself.
Thomas:
--- Quote from: Madtrixr on November 19, 2009, 09:07 ---*stuff*
0_0 I like the fact that me and Thomas think on the samewave length. Don't forget someway to unlock different options.
--- End quote ---
Haha, I'm still only learning how to program so I just toss ideas around in my head. TF2RL is one of my favourite ideas, so I found it easy to remember some of the gameplay elements I wanted.
--- Quote from: ZZ on November 19, 2009, 05:39 ---Sorry for my noobism, but what is TF2.. As far as I knew, it was TeamFortress2. But it's an online game.
Another idea is X-COM RL. Also might be fun.
--- End quote ---
Yeah, it is an online game. That's why my TF2RL idea includes bots (and you'd need good AI too, considering most of the time you'll want to be working together with them)
Madtrixr:
--- Quote from: Thomas on November 19, 2009, 21:40 ---Haha, I'm still only learning how to program so I just toss ideas around in my head. TF2RL is one of my favourite ideas, so I found it easy to remember some of the gameplay elements I wanted.
Yeah, it is an online game. That's why my TF2RL idea includes bots (and you'd need good AI too, considering most of the time you'll want to be working together with them)
--- End quote ---
It's fine. At least your learning, Like I said, I can't program my way out of a paper bag in any language. I don't tink I could learn either, but that's off-topic.
And don't forget, we must model it off the PC version, so that if we have achievements, We MUST have unlockable weapons. Not even right away, but they have to be in there.
Fanta Hege:
--- Quote from: Thomas on November 19, 2009, 00:18 ---Final boss is the announcer. She has little help, but her weapons are ludicrously overpowered, and her help has much better weapons than you too. In this fight, RED guys will grudgingly help you.
--- End quote ---
Final boss should be Saxton Hales.
But maybe Announcer would be more mercifull.
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