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Suggestions for more RLs..

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Madtrixr:

--- Quote from: Fanta Hege on November 20, 2009, 09:49 ---Final boss should be Saxton Hales.
But maybe Announcer would be more mercifull.

--- End quote ---

Me likes. Maybe if you win without dying...Or something more convoluted like the JC thing.

Anticheese:
I recall that there was a post on the roguelike development newsgroup a while back about someone announcing his intention to release an X-Com RL. There were plenty of replies saying that many people had the same idea. Sadly, nothing has come of it yet..

An idea that I saw being batted around a few months back was a game in which you build your guns from various parts. Imagine DoomRL's run-and-gun style gameplay, and that your 10mm pistol is made up of a short 10mm barrel, pistol caliber receiver, compact frame, small magazine, etc as opposed to just being a hardcoded 10mm pistol.

I'm sure that a list of parts with some actual thought put into it would sound more appealing..But nevertheless, I still like the idea

Kornel Kisielewicz:

--- Quote from: Anticheese on November 27, 2009, 04:08 ---I recall that there was a post on the roguelike development newsgroup a while back about someone announcing his intention to release an X-Com RL. There were plenty of replies saying that many people had the same idea. Sadly, nothing has come of it yet..

--- End quote ---
Will do.

Almafeta:

--- Quote from: Thomas on November 19, 2009, 21:40 ---Yeah, it is an online game. That's why my TF2RL idea includes bots (and you'd need good AI too, considering most of the time you'll want to be working together with them)

--- End quote ---

I actually dreamt about TFRL last night; in it you didn't play a character (or only played one character), but players were able to write code for other bots.  It was a complicated dream.

Thomas:

--- Quote from: Madtrixr on November 20, 2009, 09:51 ---Me likes. Maybe if you win without dying...Or something more convoluted like the JC thing.

--- End quote ---

Ahahaha, I love the idea of winning without dying (something that will no doubt be ludicrously hard) allowing you to fight Saxton Hale.

I was thinking about TF2RL a bit more.
Tactics: Like the old DoomRL, you have "Coward", "Cautious" and "Aggressive". Some classes also have special tactics, like "Double Jumping" for the scout.

Free Shots: Every 10.0/6.0/2.0 seconds (depends on tactics, aggressive is better) you get a free shot. This shot costs ammo, but happens during the delay in your move. (eg. if you're playing pyro and you move, that takes 100 ticks. You then get a free shot, which happens during the 100 tick delay before your next turn.)
So if you're running away from someone, you can choose "Coward" to get a better dodge chance or "Aggressive" to take more potshots at your enemy while you run. This also means if you're willing to stand still in aggressive mode and attract bullets like an idiot, your DPS will go up by 50%.

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