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Author Topic: AoI and modpacks  (Read 2389 times)

MDM

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AoI and modpacks
« on: November 20, 2009, 00:03 »

Hello,

I noticed the following while playing 0.9.9 and beeing an AoI:

When I pick up a modpack and choose a thingy where it can't be applied (means choose "b" for boots but don't wearing some boots) then the modpack gets consumed. What I expected was that it drops off to the ground again if it can not be applied, but it seems to crumble to dust.
« Last Edit: November 26, 2009, 06:53 by MDM »
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Melon

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Re: AoI and modpacks
« Reply #1 on: November 20, 2009, 00:28 »

I had the same problem today and I think this should be left like this. This makes this RL more vicious [;
However, when I used an advanced weapon pack on my shotgun (it worked) I got the message

"You have a feeling of a loss" or something like this.
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MDM

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Re: AoI and modpacks
« Reply #2 on: November 20, 2009, 07:36 »

I think you don't get what I mean.

The mod gets cosumed event if it does nothing!
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Melon

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Re: AoI and modpacks
« Reply #3 on: November 26, 2009, 02:58 »

I think you don't get what I mean.

The mod gets cosumed event if it does nothing!
Exactly. That's why it so vicious [:

Remember, getting killed in RLs is fun. And applying a modpack to a wrong weapon... priceless [:

It is exactly the same fun as when back in my old days when I played ADOM, I was killed by a swordsman. I accidentally stepped on an altar and he sacrificed me...

BTW, I heard that Kornel is going to realease AdomRL... ;P
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