DRL > Requests For Features
Balance- Plasma Weapon Damage
Frankosity:
With the fact that energy damage halves armour protection, I think DoomRL's plasma weaponry need a damage downgrade. As it is, a Former Commando can one-shot the player if you have any less than half health and decent armour, and Arachnotrons are no better. I can't count the number of times I've rounded a corner and instantly lost half my health to a lucky volley from an Arachno.
If energy damage is armour-piercing, I think it's reasonable to reduce the amount of damage energy weapons do to balance this out.
X-Heiko:
Still, Arachnotrons are either pretty weak against close combat attacks or I've had a lot of luck so far. I agree on former Commandos though, however I think an accuracy downgrade for them would be more logical. Still, the plasma rifle is not that overpowered when used against a bunch of Viles and Mancubi. I'd suggest lowering former Commandos' accuracy and extending the Arachnotrons' melee weakness by making its attack a tad weaker so that hitting them with a chainsaw really becomes the trick to beating them.
ParaSait:
No. Arachnotron's ranged attack must be weakened too somehow. Seriously. (Unless the new armor damage system in the next version would already take care of that)
EDIT: Also, am I the only one who thinks Revenants are overpowered like that too?
EDIT2: Well... Actually I'd say every bigger enemy is more or less overpowered, really. Probably cause of the current armor damage system? (sorry for train of thinking :P)
Frankosity:
--- Quote from: Mrazerty on November 27, 2009, 13:05 ---No. Arachnotron's ranged attack must be weakened too somehow. Seriously. (Unless the new armor damage system in the next version would already take care of that)
EDIT: Also, am I the only one who thinks Revenants are overpowered like that too?
EDIT2: Well... Actually I'd say every bigger enemy is more or less overpowered, really. Probably cause of the current armor damage system? (sorry for train of thinking :P)
--- End quote ---
The problem with Arachnotrons is that they have a rapid-fire, high damage, armour-halving weapon which hits pretty consistently, so they need to have SOMETHING about them nerfed. Firing speed, accuracy, damage, one of these needs to go down.
And yeah, Revenants are horrible. They take off a third of your health when they hit, and they never, ever miss. I think they should be closer to their Doom counterparts by having normal missiles and the homing ones.
On the note of Revenant homing missiles, I think it'd be an interesting feature if the homing shots could be outrun, like in Doom. The Revenant could spawn a Homing Missile, a * which moves about as fast as a Lost Soul and moves towards you in a straight line, not taking into account obstacles.
ZZ:
They're all homing, but the thing the Doom is real-time, and missiles go upside-down, so you still can run away from them or bump it to the wall. Of course, it can't be in DooMRL.
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