DRL > Requests For Features

Balance- Plasma Weapon Damage

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ParaSait:

--- Quote from: Frankosity on November 27, 2009, 13:25 ---The Revenant could spawn a Homing Missile, a * which moves about as fast as a Lost Soul and moves towards you in a straight line, not taking into account obstacles.

--- End quote ---
Yea, that's a good idea. Actually that's how I imagined what the revenant's attack would be like by the time that bastard wasn't implemented yet.

Frankosity:

--- Quote from: ZZ on November 27, 2009, 13:40 ---They're all homing, but the thing the Doom is real-time, and missiles go upside-down, so you still can run away from them or bump it to the wall. Of course, it can't be in DooMRL.

--- End quote ---

In Doom 2 the Revenant had two types of missiles, the homing ones and the non-homing, which did a LOT more damage than the homing projectiles.

X-Heiko:

--- Quote from: Mrazerty on November 27, 2009, 13:05 ---No. Arachnotron's ranged attack must be weakened too somehow. Seriously. (Unless the new armor damage system in the next version would already take care of that)

--- End quote ---

This is where I would suggest my unique item suggestion to be just a common item that spawns rarely: The energy armor. It's more tactical if there is SOME rock-paper-scissors element in it.

On Revenants: They are too fast. Melee characters rarely even get the possibility to chainsaw them. They should have a certain threshold of distance which, if you come closer than that (3-4 squares maybe) provokes them to use melee attacks. I mean: Revenants flee from you at the moment.

two-meter high skeletons with medieval-plate-armor homing rocket launchers who are masters of "undead fist-do". RUN from you. Me no likey.

Madtrixr:

--- Quote from: X-Heiko on November 28, 2009, 05:57 ---This is where I would suggest my unique item suggestion to be just a common item that spawns rarely: The energy armor. It's more tactical if there is SOME rock-paper-scissors element in it.

On Revenants: They are too fast. Melee characters rarely even get the possibility to chainsaw them. They should have a certain threshold of distance which, if you come closer than that (3-4 squares maybe) provokes them to use melee attacks. I mean: Revenants flee from you at the moment.

two-meter high skeletons with medieval-plate-armor homing rocket launchers who are masters of "undead fist-do". RUN from you. Me no likey.

--- End quote ---

They run away probably to shoot more rockets at you. They may be skeletons, but they ain't stupid.

Fanta Hege:

--- Quote from: Madtrixr on November 28, 2009, 19:02 ---They run away probably to shoot more rockets at you. They may be skeletons, but they ain't stupid.

--- End quote ---

In the regular Doom however, revenants had the biggest and nastiest meelee attack of the whole game with that skeleton punch. Its somewhat disapointing that they don't have it in the RL.

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