Yesterday I read about what Doom was originally supposed to be like and how many characters from the Doom Bible got implemented into Rise of the Triad afterwards. I also read about that TC called "Assault on Tei Tenga", which is an attempt to recreate this original draft.
That got me thinking - A game with more storyline and only partially randomized levels, along with a hub structure of levels? This is something that fits a rougelike far more than a mod to a game that wasn't meant to be so deep.
I would gladly help with the writing and coding (if possible and desired) if DoomRL 2 was to have a, let's call it "Origins" game play mode that puts you in the place of the original Doom on the planet Tei Tenga, along with the now-ROTT-team.
Also, that led to the idea of other gameplay modes, such as user-made campaigns, survival modes, a Deimos capaign... I mean, how hard can writing a level editor for ASCII maps be? Generally, implementing friendly units on a map could enhance the gameplay.
Which even brings up another idea: a team that you can direct. Change characters to control one directly. Give them orders such as "Guard", "Advance" or "Search and Destroy". Would also make sense in the Origins mode.
I know, it's a shitload of complicated stuff but apart from that, how do you like the idea(s)?