DRL > Discussion

New DoomRL guide...

<< < (5/5)

thelaptop:

--- Quote from: Frankosity on January 03, 2010, 05:37 ---Would technical mods still outclass damage mods in, say, a Dualgunner run?
--- End quote ---
In a Dualgunner build, the thing that will kill you is the reload time, not the firing time, particularly for big nasties (if I recall correctly, MGK allows instant reload if you kill something).  Your pistols don't have that much clip size (6 unmodded), which means when you are fighting something really big and nasty that don't die in six shots, you will need to reload it somewhere.  In that case, technical mods are not your biggest problem.

mikee:

--- Quote from: Thomas on January 02, 2010, 22:14 ---So power is better for an ammo-efficient gun, or attempting to kill things in one shot.

--- End quote ---

Or for killing things in two shots / 2 seconds as opposed to three shots / 2.4 seconds, no?

Thomas:

--- Quote from: mikee on January 05, 2010, 20:37 ---Or for killing things in two shots / 2 seconds as opposed to three shots / 2.4 seconds, no?

--- End quote ---

Shots happen BEFORE the delay, so it's really two shots in 1 second and three shots in 1.6 seconds. That's why I said it's so great to kill things in one shot, because the delay happens AFTER you kill the enemy, so it doesn't matter at all.

Of course, while that hypothetical does work for numbers as high as "5 shots from a power modded gun is just as fast as 6 shots from a tech-modded gun", the power mod being the straw that breaks the camel's back is unlikely.

The only enemy I can think of that dies to the n-th volley of a plasma rifle (P1) but takes (n+1) volleys from a plasma rifle (T1) are revenants.

That's probably because the plasma rifle (with MAc) kills almost everything in one move, but I can't really remember any enemies that die in less shots to a power moddded chaingun when compared to a regular chaingun either...

Navigation

[0] Message Index

[*] Previous page

Go to full version