DRL > Discussion

The little tips and tricks topic.

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Sylph:
Oh, is it considered a but? I hate to feel like a promoter of bug exploitation...

Journey:
If the little advantageous shotgun quirks are being removed - will the disadvantageous ones be taken away as well? 

Among other things, it would be nice if we could consistently fire around corners in every direction.  Actually relying on shotgun tricks helps make up for the strange situations where they don't work like you expect.

Ruldra:
@Fanta: Do you have time to run to the teleporter before the spiders can shoot? The BFG will probably kill the spiders to your right side but there are some spiders to the left as well.

EDIT: This tactic is probably viable even on N!, since you can pile up most of the corpses in one spot.

Fanta Hege:

--- Quote from: Ruldra on December 11, 2009, 19:31 ---@Fanta: Do you have time to run to the teleporter before the spiders can shoot? The BFG will probably kill the spiders to your right side but there are some spiders to the left as well.

EDIT: This tactic is probably viable even on N!, since you can pile up most of the corpses in one spot.

--- End quote ---

You can if the BFG was allready eguipped and the first shot you do hits. Though I'm not sure if you will be able to make it before the spiders wake up if your first shot with the bfg misses or you're wearing heavy armor.

Fanta Hege:
Sorry for the double post but here's another little good tactic for the people who might want to take the wall easier.

You're going to need the following for it;
Some armor, health, DOUBLE SHOTGUN and rocket launcher obviously with rockets.

So to start off, when it comes to the wall you all probably know how the thing works.
This little tactic of mine is basicly taking the advantage of the art of cover, splash damage and meelee radious.

To start off, find the wall, explore a bit and then start making a tunnel on the down side.
However, make sure you shoot it diagnoly downwards! You want to make a good clean tunnel for this. However before you blow out the final red wall, now is the tactical part.
Don't shoot it just there. Shoot it slightly away, only destroy one block.


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Ideally to this, not completely accurate but you get the picture!

So why double shotgun? Now you know why.
Peek by and say hi to the barons there, shoot with the double shotgun and you will hear the biggest scream in DoomRL ever. Now the barons that might react to you will however usualy be packed and hurt themselves + others if they attack. When you've fired once, retread bit back up, reload and go back to fire again.
You might now and will most likely become face to face with a baron, but double shotty's knock back will throw them back away and you will only take meelee damage.
Repeat untill they're all dead and enjoy backpack.

If a baron follows you to your tunnel, deal with it like you would deal with a solo baron, retreat further and fire away!

Note; On N! and UV this tactic might be slightly harder to pull off due of the archviles but it should still work somewhat well.

Note2; If baron happens to break the hole, as in make it too large, then I'd suggest backing off and deal with them further away or retreat as a whole, if you lose all your cover, the wall can become way too hard to pull off.

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