DRL > Requests For Features

New Traits

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ZZ:
There was once such topic, but somehow it's  now closed.
We now have master traits, so we could take some more ideas.

The Shooting
You think your move cycle is perfect? You're wrong. Only with this trait you can do 3 actions in time of 1. When you move, you shoot closest target, reload, and move.

Req:SoaB 3, SM.

Ballistic Professional
You've studied physics and ballistics enogh to count the full traectory of missle. And now you can send it flying on a parabolic traectory, completely ignoring wall. However, you need time to aim (*2) and when you hit a monster, it automaticaly knows where are you.

Req:MFA, WK1.

Acrobat
In the circut, you'd be an acrobat. In army, you're a skilled air fighter. When you're 1 square away from enemy, you can jump over him to be for instance:
...@    ....
....    ....
.h.. => .%..
....    @...
Damage is equal to average of your current weapon. The trick is on special reload button, takes 10 turns.

Req:DM, Fin2, Jug.

The Unbeliever
You just don't belive in that demonic magic. And so, it even doesn't work at you. Arch-Viles can't hit you and can't ressurect when you see them, revenants missles become non-homing, barons&knight suffer damage from acid and arachnotrons are not faster than a former human .

Req: Bad, Iro3.

ParaSait:

--- Quote from: ZZ on December 12, 2009, 14:12 ---Acrobat
In the circut, you'd be an acrobat. In army, you're a skilled air fighter. When you're 1 square away from enemy, you can jump over him to be for instance:
...@    ....
....    ....
.h.. => .%..
....    @...
Damage is equal to average of your current weapon. The trick is on special reload button, takes 10 turns.

--- End quote ---
Lol
This is DoomRL, not checkers :D

UnderAPaleGreySky:

--- Quote from: ZZ on December 12, 2009, 14:12 ---The Unbeliever
You just don't belive in that demonic magic. And so, it even doesn't work at you. Arch-Viles can't hit you and can't ressurect when you see them, revenants missles become non-homing, barons&knight suffer damage from acid and arachnotrons are not faster than a former human .

Req: Bad, Iro3.

--- End quote ---
Traits are supposed to be character buffs. This is a game killer.
The marine doesn't believe demon magic? Oh, scary. I suppose the demons will have to not be demonic. This can and would be able to turn an N! run into a HNTR run.

ParaSait:

--- Quote from: UnderAPaleGreySky on December 12, 2009, 17:18 ---Traits are supposed to be character buffs. This is a game killer.
The marine doesn't believe demon magic? Oh, scary. I suppose the demons will have to not be demonic. This can and would be able to turn an N! run into a HNTR run.

--- End quote ---
Heh, yea the unbeliever sounds more like a hack of some sort :D
I'd say, original ideas, but really DoomRL has enough traits now. There's nothing very constructive to add anymore, if these were implemented the only thing you can get is debalancing.. (imo)

bfg9001:
Ideas 1, 2, and 4 all seem pretty cool, but IMO "The Acrobat" seems kinda... meh. I know I wouldn't be using it all that much, but someone else may.

All cool as they sound, though, they all seem a tad... overpowered. Shoot through walls? Hell yes. Be able to move, shoot, and reload all in the same turn? Nice! Arch-viles don't do shit to you? AWESOME!

But all in all, props for the creativity.

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