DRL > Requests For Features
'Flavoured' Levers
Tavana:
The moment you get Int 2, and know that it'll tell you what it means...why the heck wouldn't you?
ParaSait:
@Thomas:
About the Kill and "smell blood" levers:
Kill is not useless. IIRC if there are enemies in the same room they'll instantly die. It's not THAT much of a benefit, but at least it's not useless technically.
Also, aren't these 2 levers the same..?
EDIT: And yea I agree with Tavana. During the time you need to achieve Int 2, you'll have learnt the function of most of em already anyway if you haven't been extremely wimpy. That would make this trait, like, almost useless. ;D
Thomas:
^^^^^^
They may be the same (Though it wouldn't change much because they both don't do anything)
Pulling levers while monsters are in the room is an excellent way to die. Doing it on the off-chance that you get "Kill Enemies" is stupid when you could also get "Destroy walls" or "Spawn Enemies" or "Fill Room with Acid".
Drone:
Have it so that with level 2 int, the first time you use a lever is says "After examining this lever you're pretty sure it's an X" without activating it. The lever then has a 75% chance of being what you think it is, and a 25% of being another random lever.
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