DRL > Discussion
Berserk revised, or Gargulec's bit crazy idea for spicing AoB up
Gargulec:
First: the movespeed is not reduced, but improved- read 0.8 as 0.8 of normal move speed
Second: this system does not punish you for killing to much- it, in fact, forces you to kill a lot to get proper berserk going on. However, to prevent you from becoming invincible, there are penalties. Also, as I said before, it adds tactics to the AoB- you need to time yourself properly- Game Of Tactical Bloodshed, as somebody once put it.
Third: while chainsaw + brute 2 + berserk is fine for winning, this system was thought to allow player actually BERSERKING (ie. killing everything) through late levels, with all those very high damage and movespeed etc. bonuses.
yns88:
--- Quote from: Gargulec on January 14, 2010, 16:53 ---First: the movespeed is not reduced, but improved- read 0.8 as 0.8 of normal move speed
--- End quote ---
Ah, this makes much more sense.
Another thing to note: The wiki right now says that Berserk reduces incoming damage by 4x. This means that if you have red armor (or blue armor + TaN 2), then an enemy would have to do 24 damage (approximately the maximum damage of a Revenant rocket) to you just to make you take 2hp of damage. Being Frenzied in this new system, you would take 6hp of damage. So this actually nerfs berserk armor by quite a bit.
Perhaps:
Angered - incoming damage / 2
Enraged - damage / 3
Furious - damage / 4
Frenzied - same as furious
BERSERK! - all damage is reduced to 1
Gargulec:
Well, AFAIK, berserk gives you 6 points of additional armor. Try walking on lava while zerked and bootles- you will see taking 6 points of damage, instead of 12.
yns88:
Maybe the wiki is outdated, then.
Gargulec:
Also, done a little bit of research about monsters damage, and it would appear that in most of the cases, excluding R's and BoH's, 12 armor is enough to reduce all damage to 'not-dangerous' level.
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