DRL > Discussion
Berserk revised, or Gargulec's bit crazy idea for spicing AoB up
Silhar:
Loved it ! I'd happily see it not only in AoB.
Thomas:
--- Quote from: Gargulec on January 13, 2010, 15:18 ---Berserk states:
The number is the count of separate berserk levels on player
--- End quote ---
I don't like the fact that once you hit BERSERK! it starts getting worse and worse, and due to your x5 melee damage, it's difficult to stop yourself from becoming even more berserked without tabbing out of it and going back to 0.
I'd suggest making level 5 not as beneficial, but reducing the penalties for going over level 5. (Changes underlined)
1:Angered: +3 armour
2:Enraged: +6 armour, x2 melee damage, +4 melee accuracy, 0.8 movespeed, 0.8 attackspeed
3:Furious: +9 armour, x3 melee damage, autohit melee, 0.7 movespeed, 0.7 attackspeed, takes one damage per every turn in which is not in melee
4:Frenzied: +12 armour, x4 melee damage, autohit melee, 0.6 movespeed, 0.6 attackspeed, takes one damage per every turn in which no foe is slain
5:BERSERK!: all damage taken is reduced to 1, x5 melee damage, autohit melee, 0.5 movespeed, 0.5 attackspeed, takes one point of damage per half-second
10:Crazed!: Same as BERSERK, but you take 2 points of damage every half-second.
15:Insane!: Same as BERSERK, but you take 4 points of damage every half-second.
Gargulec:
Agreed with what you suggest, updating the first post.
Also: question of master traits. While Vampyre is perfect for such chain-zerk (though I would want it to be renamed 'Fueled By Slaughter'), Blademaster is has little use. So, since MBm represents the finesse approach, it can be tweaked to allow you to have bigger control over your anger. Manually zerking out by tab with MBm lowers your berserk state to angered, instead of dropping it completely.
UnderAPaleGreySky:
--- Quote from: Thomas on January 14, 2010, 16:17 ---1:Angered: +3 armour
2:Enraged: +6 armour, x2 melee damage, +4 melee accuracy, 0.8 movespeed, 0.8 attackspeed
3:Furious: +9 armour, x3 melee damage, autohit melee, 0.7 movespeed, 0.7 attackspeed, takes one damage per every turn in which is not in melee
4:Frenzied: +12 armour, x4 melee damage, autohit melee, 0.6 movespeed, 0.6 attackspeed, takes one damage per every turn in which no foe is slain
5:BERSERK!: all damage taken is reduced to 1, x5 melee damage, autohit melee, 0.5 movespeed, 0.5 attackspeed, takes one point of damage per half-second
10:Crazed!: Same as BERSERK, but you take 2 points of damage every half-second.
15:Insane!: Same as BERSERK, but you take 4 points of damage every half-second.
--- End quote ---
Wow. Thats one helluva system. Me likes!
--- Quote from: Gargulec on January 14, 2010, 16:28 ---since MBm represents the finesse approach, it can be tweaked to allow you to have bigger control over your anger. Manually zerking out by tab with MBm lowers your berserk state to angered, instead of dropping it completely.
--- End quote ---
Very cool. This hypothetical revision is looking better and better. And hey, if it never gets implemented, have someone mod it! :P
Fixed vote in light of new proposed zerking and MBm system :D
yns88:
Why exactly are there penalties for going over level 5? It's just punishing you for killing too much, and I don't see the point there. The concept of moderation in bloodshed is very un-DOOM-like.
Also, I think reduced movement speed would frustrate me because when I'm berserked, I'm always running to the nearest enemies as quickly as possible. The way this is, the effect would just wear off by the time I actually find something to kill.
I haven't played on the harder difficulties, but I haven't seen any problems with the chainsaw's attack damage with Brute 2 and Berserk.
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