DRL > Discussion

Berserk revised, or Gargulec's bit crazy idea for spicing AoB up

<< < (2/10) > >>

Cobalt:
the damage increase means more chance of a berserk each hit, so you will get a high level of berserk quite fast. 
I like the idea of berserk stacking, but not this implementation.  Maybe something simpler, like a quarter of your melee damage done on berserk is added to your timer?

Fanta Hege:

--- Quote ---First: if you heal yourself, while berserking, by a means different then picking up another zerk-pack (or Vampyre!), berserk effects end.
--- End quote ---

Archviles rejoice!



Intresting idea but.. I think this would make things even harder for meelee then they allready are. =/

Gargulec:
Ok, few more things:

Along with this option, there shuold be an otion to manually calm yourself up by pressing tab- this, however, leaves you tired.


Fatna: It would make it harder in a fun way- you cannot froget that despite the zerk damaging you at certain heights, it also gives insane offensive capabilities.

Thomas:
I agree with this idea as long as the new berserking effects only apply to AoB.

Gargulec:
Agreed with Thomas.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version