DRL > Discussion
Berserk revised, or Gargulec's bit crazy idea for spicing AoB up
Cobalt:
the damage increase means more chance of a berserk each hit, so you will get a high level of berserk quite fast.
I like the idea of berserk stacking, but not this implementation. Maybe something simpler, like a quarter of your melee damage done on berserk is added to your timer?
Fanta Hege:
--- Quote ---First: if you heal yourself, while berserking, by a means different then picking up another zerk-pack (or Vampyre!), berserk effects end.
--- End quote ---
Archviles rejoice!
Intresting idea but.. I think this would make things even harder for meelee then they allready are. =/
Gargulec:
Ok, few more things:
Along with this option, there shuold be an otion to manually calm yourself up by pressing tab- this, however, leaves you tired.
Fatna: It would make it harder in a fun way- you cannot froget that despite the zerk damaging you at certain heights, it also gives insane offensive capabilities.
Thomas:
I agree with this idea as long as the new berserking effects only apply to AoB.
Gargulec:
Agreed with Thomas.
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