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Author Topic: [H|AoMC|YAAM] longinus, first hard/AoMC/100% win  (Read 2510 times)

Cobalt

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[H|AoMC|YAAM] longinus, first hard/AoMC/100% win
« on: January 14, 2010, 00:51 »

After finally unlocking AoMC by finishing AoMr and AoSh, I decided to celebrate by doing my first AoMC, HMP, and 100% runs.  At once.  With a melee build.  This one took 19 tries :(
--------------------------------------------------------------
 DoomRL (v.0.9.9) roguelike post-mortem character dump
--------------------------------------------------------------

 cobalt, level 11 Cacodemon Sergeant Major, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 112911 turns and scored 150956 points.
 He played for 1 hour, 40 minutes and 35 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 756 out of 756 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Max Carnage!


-- Awards ----------------------------------------------------

  Medal of Prejudice
  Hell Champion Medal
  Veteran Bronze Badge
  Veteran Silver Badge
  Destroyer Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
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  #.....}X................###.......###.......###............
  #......|..........................###.......###............
  #......||.........................###......................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 83/80   Experience 50720/11
  ToHit Ranged +12  ToHit Melee +18  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

    Ironman          (Level 3)
    Tough as nails   (Level 2)
    Brute            (Level 3)
    Berserker        (Level 1)
    Badass           (Level 1)
    Vampyre          (Level 1)

  TaN->TaN->Bad->Bru->Bru->Ber->MVm->Bru->Iro->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   green armor [1/1] (100%)
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   Phaseshift Boots [4/4] (89%)
    [d] [ Prepared   ]   modified plasma rifle (1d8)x6 [34/40] (P1)

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [1/1]
    [b] BFG 9000 (10d8) [100/100]
    [c] rocket (x10)
    [d] power cell (x50)
    [e] power cell (x50)
    [f] power cell (x50)
    [g] power cell (x50)
    [h] power cell (x50)
    [i] power cell (x50)
    [j] power cell (x50)
    [k] power cell (x13)
    [l] large med-pack
    [m] large med-pack
    [n] Hell Staff

-- Kills -----------------------------------------------------

    67 former humans
    75 former sergeants
    21 former captains
    117 imps
    64 demons
    274 lost souls
    27 cacodemons
    22 barons of hell
    1 Cyberdemon
    19 hell knights
    22 arachnotrons
    8 former commandos
    1 Angel of Death
    6 pain elementals
    7 arch-viles
    14 mancubi
    11 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 6 he stormed the Chained Court.
  On level 13 he ventured into the Halls of Carnage.
  On level 16 he found the Hell Staff!
  On level 16 he invaded the Unholy Cathedral!
  On level 16 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 21 he found the Phaseshift Boots!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 footsteps...
 You dodge! Boom!
 The Cyberdemon reloads his rocket launcher.
 The Cyberdemon fires! You are hit!
 The Cyberdemon reloads his rocket launcher.
 The Cyberdemon fires! You dodge! Boom!
 The Cyberdemon reloads his rocket launcher.
 The Cyberdemon fires! You are hit!
 The Cyberdemon reloads his rocket launcher.
 You hit the Cyberdemon.
 You hit the Cyberdemon. The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon hits you. The Cyberdemon hits you.
 You hit the Cyberdemon. You feel like a killing machine! You're going
 berserk! The Cyberdemon hits you. You need to taste blood!
 You hit the Cyberdemon. The Cyberdemon dies. You feel relatively safe

-- General ---------------------------------------------------

 Before him 133 brave souls have ventured into Phobos:
 123 of those were killed.
 1 of those was killed by something unknown.
 And 5 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 4 souls claim to have killed him...
 4 killed the bastard and survived.

--------------------------------------------------------------
Aside from the Phaseshift Boots and Staff I found no uniques, and I didn't use the staff.  In fact I didn't use anything besides chaingun, chainsaw, plasma rifle, and LS.  This was pretty hard.  I knew from the beginning that it would be a melee build, but after several tries with Ammochain I decided to use rapids + melee instead of the shotty + rapids.  The AoMC rules meant they were still very dangerous without any trait investment (nothing survived 2 turns' worth plasma fire, and few stood up to the chaingun).  The key to this was the melee weapons.  The chainsaw doing 30 damage with brute 3 shreds things, to put it simply.  I had to rely a lot on the chaingun for the first half of the game because it's just too painful to rush anything above knights without active berserk.  You will usually kill the enemy but it's very draining on armor.
About halfway though I decided to switch to the plasma rifle.  I had a huge amount of cells, so ammo wouldn't be an issue.  I didn't wind up using it much at all, because shortly afterward I got the LS, and then the game changed completely.
LS + AoMC means you are berserk at least 3/4 of the time.  Almost every hit takes you into berserk.  Combined with Vamp, that means you are sitting on 200% health and taking ~2% damage per turn from pretty much anything.  Lava and acid became jokes.  I would routinely clear out rooms of viles + revenants and come out with more health than I went in with.  Pain elementals were free supercharges.  But the flipside was the total rushdown strategy ruined all my armor.  I was down to picking it off the ground and wearing it by level 18 or so.  That meant I often had green or none.  So whenever I was NOT berserking, I was vulnerable to instant death by way too many means (commando, spiderbot, mancubus, vile, revenant).  It was a hugely suspenseful game to the end.  I went down to 1% health on the last level twice.  This was the most fun I've had with DoomRL yet.  If I hadn't found an invulnerability orb near the down stairs I would've been toast.  It was amazing going from a berserking supergod who couldn't be hurt and killed everything in one hit to a terrified marine about to die in the space of a few turns all through the game.
The moral of the story is, all melee games in AoMC need Vamp.  And shotguns are overrated.
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Tavana

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Re: [H|AoMC|YAAM] longinus, first hard/AoMC/100% win
« Reply #1 on: January 14, 2010, 05:40 »

If you're berserking, why not take off that armor? You'll go faster, and don't -really- need the protection that badly. Especially if you're going to die without it when your berserk wears off.
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Common words do not mean common understanding. Language is mercurial. Meanings are never constant.

Cobalt

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Re: [H|AoMC|YAAM] longinus, first hard/AoMC/100% win
« Reply #2 on: January 14, 2010, 12:19 »

Often I did.  I just had that green on because of the invulnerability orb.
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