DRL > Discussion

Melee weapons and mods, an inquiry into

<< < (2/3) > >>

Stormlock:
Well, Tech mod is viable though, if the speed increase works. 1.00 > .80 speed is 25% increase in speed, and therefore damage. (Although that means applying armor more, chainsaw does massive damage anyways) assuming you're upgrading the chainsaw anyways, you've probably got brute 2 or 3, so your average damage is already 20 or 23. Adding an extra 3.5 isn't as good as 25% more attacks except vs a target with 6 or 9 armor, depending on brute level 2 or 3. Especially if you're berserking for one shot kills anyways and want your berserk time to last longer.

UnderAPaleGreySky:

--- Quote from: Stormlock on January 21, 2010, 20:21 ---1.00 > .80 speed is 25% increase in speed

--- End quote ---
Just a little issue here. I don't recall .20 being 25% of 1.00.

Stormlock:
It's 25% of .80. In 8 seconds, a bulk modded chainsaw will hit 8 times for 40d6. A tech modded chainsaw will hit 10 times (25% more than 8) for 40d6.

This is why getting the third level of SoaG is such a huge bonus. Moving from .60 to .40 is 50% more shots. Well, until you run out of ammo anyways.

Sylph:

--- Quote from: UnderAPaleGreySky on January 21, 2010, 21:31 ---Just a little issue here. I don\'t recall .20 being 25% of 1.00.

--- End quote ---

Percentages always confuse people.
.20 is not 25% of 100, but that wasnt what he said, he said 1.00 is 125% of 0.8.

ZZ:
Nope, the thing which confuses people is that decrease in time isn't equal increase in speed. The example here shows it well.

*ZZ proposes an end of math lesson here

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version