Chaosforge Forum

  • April 27, 2024, 11:34
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1] 2 3  All

Author Topic: Kornel must appear in the game somehow  (Read 12454 times)

thelaptop

  • Chaos Fanatic!
  • Grand Inquisitor
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 2530
    • View Profile
Kornel must appear in the game somehow
« on: January 21, 2010, 08:57 »

As lead of the DoomRL Effort, Kornel has earned the right to be included in his own game as either a boss or NPC or easter egg.  So, why is he not in it yet?

Discuss!
Logged
I computed, therefore I was.

ParaSait

  • Baffen :P
  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1229
  • Happy Little Boozer
    • View Profile
    • MPSF
Re: Kornel must appear in the game somehow
« Reply #1 on: January 21, 2010, 09:14 »

So, who do you think the RNG is? :))
Logged
[18|7|3|0|0|0] [MED:13/43] [SPE:36/67] [ASM:11/40]

Check out my epic youtube channel!
Currently playing The Bard's Tale and System Shock 2 (coop with GrAV1t)!

Frankosity

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 130
    • View Profile
Re: Kornel must appear in the game somehow
« Reply #2 on: January 21, 2010, 10:06 »

Because authour inserts are universally a terrible idea in any conceivable medium.
Logged

Thomas

  • DoomRL Wiki and Testing Ops
  • Elder Chaos Guard
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 881
  • How's it going?
    • View Profile
Re: Kornel must appear in the game somehow
« Reply #3 on: January 21, 2010, 13:46 »

Aha, I saw the "last post" and guessed Frankosity would've already shot this one down.

No, author inserts are usually not funny and certainly not "earned" or "necessary" by any stretch of the imagination.
Logged
Arch-Vile Chaos Major Thomas
[26/26/26/25/9/1]
Medals: 35/43 Specials: 69/67 Assemblies: 36/40

Tavana

  • Elder Chaos Guard
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 663
    • View Profile
Re: Kornel must appear in the game somehow
« Reply #4 on: January 21, 2010, 14:40 »

Isn't his name on the front screen, with the big Doom logo? What more do you want? =P
Logged
Common words do not mean common understanding. Language is mercurial. Meanings are never constant.

Frankosity

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 130
    • View Profile
Re: Kornel must appear in the game somehow
« Reply #5 on: January 21, 2010, 15:30 »

Aha, I saw the "last post" and guessed Frankosity would've already shot this one down.

Oh dear. Am I getting a reputation?
Logged

Madtrixr

  • Elder
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 449
    • View Profile
Re: Kornel must appear in the game somehow
« Reply #6 on: January 21, 2010, 17:34 »

Oh dear. Am I getting a reputation?

It would certainly seem that way.
Logged
<Malek_Deneith> What is a PC? A miserable little pile of XP. But enough plot - have at you!

[B/S/G/P/D]
[19/8/5/0/0]

thelaptop

  • Chaos Fanatic!
  • Grand Inquisitor
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 2530
    • View Profile
Re: Kornel must appear in the game somehow
« Reply #7 on: January 21, 2010, 17:44 »

Ah... I see what you folks are thinking.  But all these are in the spirit of Doom -- wasn't the last boss a certain John Romero head-stump talking in reverse?

Actually, I was thinking about using Kornel as a final boss for Ao100, one that truly tests the mettle of a level 20 marine, as opposed to yet another vile-pack.
Logged
I computed, therefore I was.

raekuul

  • Supporter
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 668
  • Storyteller Under The Bridge
    • View Profile
    • Veldania
Re: Kornel must appear in the game somehow
« Reply #8 on: January 21, 2010, 18:13 »

Kornel spawns Mancubi when hit, and spawns three Arch-Viles upon "death". You would be getting another pack of 'Viles.
« Last Edit: January 21, 2010, 18:14 by raekuul »
Logged
Quote
Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Frankosity

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 130
    • View Profile
Re: Kornel must appear in the game somehow
« Reply #9 on: January 21, 2010, 18:34 »

It would certainly seem that way.

I don't know whether to be flattered or... actually, I'm flattered whatever the reason. Har har.

Ah... I see what you folks are thinking.  But all these are in the spirit of Doom -- wasn't the last boss a certain John Romero head-stump talking in reverse?

Actually, I was thinking about using Kornel as a final boss for Ao100, one that truly tests the mettle of a level 20 marine, as opposed to yet another vile-pack.

That's certainly an idea. However, by the time the player gets to level 100 they're going to be so tricked out with traits and gear that it'd need to be insanely powerful to be a genuine threat. And if it's a genuine threat, that means your Ao100 run you've just burnt four hours on may go up in smoke at the very last hurdle...
Logged

thelaptop

  • Chaos Fanatic!
  • Grand Inquisitor
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 2530
    • View Profile
Re: Kornel must appear in the game somehow
« Reply #10 on: January 21, 2010, 20:10 »

And if it's a genuine threat, that means your Ao100 run you've just burnt four hours on may go up in smoke at the very last hurdle...
It can be like Hell's Arena, where there are stairs that you can use to run away from -- that will give you a Partial Win instead of a Standard Win, which is the highest win one can get in an Ao100 run anyway.
Logged
I computed, therefore I was.

zchris13

  • Elder
  • Lance Corporal
  • *
  • *
  • Offline Offline
  • Posts: 33
  • Lost Soul
    • View Profile
Re: Kornel must appear in the game somehow
« Reply #11 on: January 21, 2010, 20:11 »

That's certainly an idea. However, by the time the player gets to level 100 they're going to be so tricked out with traits and gear that it'd need to be insanely powerful to be a genuine threat. And if it's a genuine threat, that means your Ao100 run you've just burnt four hours on may go up in smoke at the very last hurdle...
And this is a bad thing how?
Logged

Madtrixr

  • Elder
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 449
    • View Profile
Re: Kornel must appear in the game somehow
« Reply #12 on: January 21, 2010, 21:07 »

And this is a bad thing how?

I can't believe this...

You CAN'T SEE how losing 4 HOURS in one go would be a bad thing.

* Madtrixr facepalms

This isn't ADOM...

Sigh...Well, if implemented, it would be tough to balance...
Logged
<Malek_Deneith> What is a PC? A miserable little pile of XP. But enough plot - have at you!

[B/S/G/P/D]
[19/8/5/0/0]

Sylph

  • Elder
  • Major
  • *
  • *
  • Offline Offline
  • Posts: 322
  • Galaxy Angel
    • View Profile
Re: Kornel must appear in the game somehow
« Reply #13 on: January 22, 2010, 09:52 »

I can\'t believe this...

You CAN\'T SEE how losing 4 HOURS in one go would be a bad thing.

Good point. Perhaps we should made doomguy become invincible if the player has been playing for longer than an hour?
Or maybe make the last 40 levels of angel of 100 spawn only former humans, so that the chances of dying are less?

* Sylph facepalms


ps. This isn\'t ADOM...
No, ADOM gets easier and easier the further into the game you get, until eventually you become essentially indestructable.
Logged
Badges:
DRL:26 22 22 19 13 6
  JH:15 13 11   7   2

Madtrixr

  • Elder
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 449
    • View Profile
Re: Kornel must appear in the game somehow
« Reply #14 on: January 22, 2010, 14:54 »

Good point. Perhaps we should made doomguy become invincible if the player has been playing for longer than an hour?
Or maybe make the last 40 levels of angel of 100 spawn only former humans, so that the chances of dying are less?

* Sylph facepalms


ps. This isn\'t ADOM...
No, ADOM gets easier and easier the further into the game you get, until eventually you become essentially indestructable.

* Madtrixr sighs.

Sylph. Come on man. I didn't say we had to fucking baby the player. Ao100 is a bitch of a challenge all on it's own, there's barely any need to make it harder. and somepeople do spend a lot of time going through it, only to lose on dlevel 98 or whatever, basically making the last couple hours naught.

And the ADOM thing? Alright, I didn't know, it's not like I've gotten very far in it...How about Nethack? There's so much stupid things that can result in your death in NH, and I wouldn't know if it got easier in NH too, becuase once again, I've never gotten very far in it.
Logged
<Malek_Deneith> What is a PC? A miserable little pile of XP. But enough plot - have at you!

[B/S/G/P/D]
[19/8/5/0/0]
Pages: [1] 2 3  All