DRL > Discussion

Why does the corner trick work?

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Tavana:
For the record, I don't knowingly exploit the corner trick, and have beaten both HMP and UV. It can be done.

Perhaps whenif it gets taken out via improvement of the LOS algorithm, something else can be implimented in its place? Like leaning around corners?

danabnormal:
Hmm.. I think the removal of corner trick will make DoomRL more frustating and less fun. It's a bug but it adds something interesting into gameplay. But I agree with fixing it in the next release. We can test it, and may be we'll find some new strategy/gameplay. If the community dislikes it, we can ask Kornel to bring the corner trick back.

Frankosity:
I'd honestly prefer it if the game rewarded agility over the ability to sit on a corner and exploit a line-of-fire bug. It's a bit tangential to the topic, but I'd be interested to see a Gun Kata-style bonus after a successful dodge, encouraging players to behave more agressively.

yns88:
The way I see it, if you're corner-shooting from cover, you should expect to either:

A) Take the risk of being targeted by your enemy, or
B) Incur a penalty to your ability to fire accurately.

There's no way to realistically fire accurately around a corner without your opponent spotting you.

Maybe with the removal of the LOS bug you can add a feature such that if you're standing next to a wall and a bullet passes diagonally through that wall to hit you, you gain a "cover defense" chance of the bullet bouncing off the wall.

Here's an example:

--- Code: ---.......
..@....
###....
..#,...
..#,,..
..#,,..
..#,,,.

--- End code ---

The commas would mark locations of monsters that you gain a "cover defense" bonus against.

Thomas:

--- Quote from: Tavana on January 27, 2010, 15:43 ---For the record, I don't knowingly exploit the corner trick, and have beaten both HMP and UV. It can be done.

--- End quote ---

Surely Hell's Arena would be impossible on HMP or UV without the corner trick. (And beating the game without going there is rather challenging)

As for the removal of the corner trick, which I am all for, I think it's going to have a huge effect on the game difficulty and will certainly need to be implemented simultaneously with something that makes the game easier.


--- Quote from: Frankosity on January 28, 2010, 10:24 ---I'd honestly prefer it if the game rewarded agility over the ability to sit on a corner and exploit a line-of-fire bug. It's a bit tangential to the topic, but I'd be interested to see a Gun Kata-style bonus after a successful dodge, encouraging players to behave more agressively.

--- End quote ---

This is a good idea, or we could just reduce fire times in general and make reloading the primary time-management problem.

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