DRL > Discussion
Why does the corner trick work?
Midnight:
Yeah, I think so too. Corner trick is probably the only way of dealing with superior enemies early on (except the acid/lava fields usage, but that depends too much on level generation), and surely it's the only way to deal with knights/barons without losing health. A vote is in order, perhaps?
Adam Bomb:
I disagree with the above two posts stating that the corner trick is desirable. If you can see an enemy, they should be able to see you. I should clarify that when I say "corner trick" I do NOT mean firing into blind spots to hit unseen enemies. I mean standing in special spots where you CAN see the enemy to exploit the algorithms that plot the paths of missiles so that your line of fire is clear, but the enemy's return line of fire is obstructed.
Removing the corner trick will not remove tactics from the game. For example, you will still be able to:
1. Shoot enemies that you cannot see (and cannot see you) but are in areas you can still target (e.g. shooting into the blind spots of obstacles or beyond 8 spaces)
2. Trap enemies behind acid/lava and shoot them from out of sight
3. Knock enemies into acid/lava
4. Lure enemies near barrels and use the explosion(s) to kill them
Midnight:
Allow me to disagree, too. Corner trick represents, like Sylph said, the ability to shoot out of cover. Moreover, while removing it does not equal total removal of tactics from the game, it does remove a lions chunk of it. Let's analise your proposed tactical points:
1: Shooting enemies out of LOS, while a viable tactic, incurs accuracy penalty. Consider the folowing situation:
B
@#####
The knight will come into view within one or two moves. If corner trick is removed, it will then proceed to fire immediately. This means that the player has only two shots at most, each with additional acc. penalties, to make before he starts to get damaged - and that's almost never enough. And, considering that all B's are telepathic monsters (they know where you are even if they don't see), the player will have no way of outmaneuvering the knight - so he WILL get damaged, no matter what he does.
2,3: Requires some RNG love, so it's not really a tactic per se.
4: A barrel blast is never enough to kill tougher enemies. So it's the same as 1.
Also, consider this points:
1. Removal of any tactical tricks the player has, will, ultimately, only make the gameplay poorer.
2. The corner trick is deeply ingrained into the mind of DoomRL players - suffice to say it is featured in both FAQ's I have read as primary advice for beginning players.
All in all, I think that if such a change is to be made, a vote is in order.
Adam Bomb:
Allow me to respectfully dispute your points
--- Quote from: Midnight on January 27, 2010, 12:46 ---1: Shooting enemies out of LOS, while a viable tactic, incurs accuracy penalty. Consider the folowing situation:
B
@#####
The knight will come into view within one or two moves. If corner trick is removed, it will then proceed to fire immediately. This means that the player has only two shots at most, each with additional acc. penalties, to make before he starts to get damaged - and that's almost never enough. And, considering that all B's are telepathic monsters (they know where you are even if they don't see), the player will have no way of outmaneuvering the knight - so he WILL get damaged, no matter what he does.
--- End quote ---
There are ways to avoid getting damaged in this situation.
1. Double shotgun blast to knock the enemy back out of sight
2. If it's a thin wall, run around to the other side. The enemy will attempt to follow you in a straight line instead of going around the wall. You can use this technique to reset or maneuver them into another advantageous position. Or, now that you know where they are, you can stack up multiple barrels on the other side, then stand back and blow them away in a magnificent chain reaction. :)
--- Quote from: Midnight on January 27, 2010, 12:46 ---2,3: Requires some RNG love, so it's not really a tactic per se.
--- End quote ---
Acid/Napalm barrels are extremely common, and a reliable way to create acid/lava barriers wherever you want them. The RNG might hold out on you occasionally, but it's far more likely that you'll have the means to create a lake of corrosive/fiery death
--- Quote from: Midnight on January 27, 2010, 12:46 ---4: A barrel blast is never enough to kill tougher enemies. So it's the same as 1.
--- End quote ---
So, make a trap consisting of several that will cause a chain reaction.
--- Quote from: Midnight on January 27, 2010, 12:46 ---Also, consider this points:
1. Removal of any tactical tricks the player has, will, ultimately, only make the gameplay poorer.
--- End quote ---
It should be quite clear by now why I disagree with this assertion. There are plenty of tactical options remaining to the player without exploiting a bug.
--- Quote from: Midnight on January 27, 2010, 12:46 ---2. The corner trick is deeply ingrained into the mind of DoomRL players - suffice to say it is featured in both FAQ's I have read as primary advice for beginning players.
--- End quote ---
It's a bug. If it's intentional behavior, then it should be documented in the game's help.
--- Quote from: Midnight on January 27, 2010, 12:46 ---All in all, I think that if such a change is to be made, a vote is in order.
--- End quote ---
A vote is only relevant if DoomRL is the community's property. I don't know whether Kornel views DoomRL as the community's property or his own. I do think it would be presumptive to assume that DoomRL is the community's property without his say-so. As such, I think that he should be able to do whatever he wishes with his own creation, doubly so when it comes to fixing bugs.
Midnight:
Allow me to disagree, again:
1. Shotguns will keep that knight at bay for only so long, and he only needs to make two moves to come into firing range. Shotguns, on the other hand, suffer damage reduction with range. Also, knockback is not that great on heavier targets, either.
As for barrels - their stacking can and usually will backfire in the worst possible way. Not to mention it's not at all viable.
2&3. While yes, lava/acid barrels are common, you are not always presented with a chance to use them in the intended way, and obviously, you can't deal with all encounters in such a manner (although I have to say that such tactics are one of my favourites in dealing with tougher enemies in mid to late game).
--- Quote ---It's a bug. If it's intentional behavior, then it should be documented in the game's help.
--- End quote ---
Not all features are documented in most programmes - DoomRL is no exception. Actually, most of it's features are not documented and have to be learnt by experience (although I haven't checked the help file lately, maybe it has been expanded) .
--- Quote ---It should be quite clear by now why I disagree with this assertion. There are plenty of tactical options remaining to the player without exploiting a bug.
--- End quote ---
Tactical choices remain, yes. But doesn't more choices mean deeper and ultimately more rewarding gameplay experience?
--- Quote ---A vote is only relevant if DoomRL is the community's property...As such, I think that he should be able to do whatever he wishes with his own creation, doubly so when it comes to fixing bugs.
--- End quote ---
Of course, only Kornel decides whether features get implemented or not. But DoomRL has a history of developing through players feedback, so why not discuss the corner trick?
In any case, I've decided to do some test runs and see if I can deal with HMP midgame without the corner trick. I'll post results later.
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