"We're dropping you in one out of the way because there will be armed guards present, and you don't want to materialise and promptly get shot to hell before you can even draw your gun," the quartermaster explained with a tired sigh. "The doors marked yellow are most likely supplied with some kind of security measure. A code lock or card key reader, probably. I do not recommend trying to disable any teleport pads - you're going to need one to get out, and if one's active, if they suspect something's up, they're going to start bringing special forces in right off the bat."
"As far as the cameras go, I imagine they wouldn't put them where they couldn't cover as much area as possible. The things are automated and pretty dumb, though, and their cycle time is a bit on the slow side, so they shouldn't pose too much trouble. Walls... well, you're not going to be able to get through them with BA-41s, I'd wager. And I've already rigged the BlastPacks to go off simultaneously, so you can't use those for blasting walls, never mind that explosions are going to alert the facility. If the whole building's coming down, it'll be a waste to use more of them just to wreck an elevator. If it really is causing you trouble, there's always those power boxes you could mess with, or shoot out the generators."