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DoomRL 0.9.9.1 RELEASED!

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Fanta Hege:
Fast monsters? THANK YOU!
Finally some more challenge with Nightmare!

leonresevil2:
For once, I'm glad I'm still running Windows.

So, customized ini files will need to be remade? Or can the new features listed in the ini for 0.9.9.1 be copied over into existing ini files and used? It's no big issue, just wondering how much work I will need to do. I'll probably end up using fresh files anyway, because of all the changes (doesn't seem quite fair to use a player file based off a substantially different game version).

yns88:

--- Quote from: vagabond on March 12, 2010, 05:05 ---How does one go about gibbing corpses on the floor?

--- End quote ---

Try causing an explosion next to the corpse. If the corpse is next to a wall, I think it might gib if you shoot a rocket at the wall. If the corpse is in the middle of a large room and there aren't any barrels...I think the revenant launcher might let you destroy the corpse.

leonresevil2:

--- Quote from: yns88 on March 12, 2010, 12:17 ---Try causing an explosion next to the corpse. If the corpse is next to a wall, I think it might gib if you shoot a rocket at the wall. If the corpse is in the middle of a large room and there aren't any barrels...I think the revenant launcher might let you destroy the corpse.

--- End quote ---

I believe any explosions can cause gibbing. I have heard the sound from caco shots, but maybe that's a new explosion hit on player sound. I haven't paid close enough attention.

raekuul:
0.9.8.10 folder deleted
0.9.9.0 folder changed to Hacked Games Only folder
0.9.9.1 folder changed to Regular Games Only folder

Commence marine failure in ten... nine...

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