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Author Topic: Windows compatibility  (Read 2243 times)

Anti-Jagular~

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Windows compatibility
« on: March 18, 2010, 00:25 »

Latest version (0.9.9.1) is not compatible with win98SE (doomrl.exe requires KERNEL32.DLL:GetConsoleWindow)... It's obvious that many projects drop support of win98, but anyway is there any hope of fixing this? Not a chance?
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thelaptop

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Re: Windows compatibility
« Reply #1 on: March 18, 2010, 00:49 »

I don't know if any of us even have Win98 boxes left... this could be an SDL issue.  If yes, you might be out of luck there...
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Hell Baron 1st Lieutenant (0.9.9.7)
[20/12/8/0/0/0]

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Re: Windows compatibility
« Reply #2 on: March 22, 2010, 22:06 »

OK! Looks like I'll have to stay with previous 0.9.9... No problem - it's still good! :-)
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Tavana

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Re: Windows compatibility
« Reply #3 on: March 27, 2010, 16:20 »

It might be possible to get a Kernel32.dll hack. Then again, my experience with that is that it's almost never worth the hassle.
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Kornel Kisielewicz

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Re: Windows compatibility
« Reply #4 on: March 27, 2010, 18:55 »

It's because I use some functions that were unavailable in 98 for console lock. I could provide a compatibility release if enough people are interested.
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Kornel Kisielewicz

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Re: Windows compatibility
« Reply #5 on: April 05, 2010, 21:37 »

Would be great! At least for 1.0.0! :-)
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Malek Deneith

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Re: Windows compatibility
« Reply #6 on: June 14, 2010, 04:17 »

Not sure if this should be ticket-ified so instead doing lock + sticky combo for it to work as a reminder.
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thelaptop

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Re: Windows compatibility
« Reply #7 on: March 27, 2011, 19:54 »

Seems resolved.  Unstickify.
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