DRL > Requests For Features

Saving request

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Tavana:
I could put together a huge pros and cons list if I felt it was worth the time (fingers crossed someone gets the irony of that statement), but in the end I just don't see the point of being able to save at any point in the game.

Yes, you have your arguments, and yes, I have mine. For me, it just comes down to this: implementation would take time, need to be heavily tested, and would most likely have to be updated with every new version.

So, for me at least, the benefits (I can walk away from the computer 30 seconds sooner!) outweigh the drawbacks (Kornel wastes spends even more of his time on non-core features). Just start carrying more homing phase devices instead. =)

Chainsaw:
Hi everyone

I have a different take on this: When I play at work, during lunch breaks, I need to be able to stop mid-level sometimes, and minimizing isn't always an option.

I vote for an Exit option, it doesn't have to save the current level, I'm happy to redo the level. This would work together with an option that auto-saves when you walk down stairs.

That's my pov on it anyway, nice to meet you all!

Kornel Kisielewicz:

--- Quote from: Chainsaw on March 27, 2010, 07:06 ---I vote for an Exit option, it doesn't have to save the current level, I'm happy to redo the level. This would work together with an option that auto-saves when you walk down stairs.

--- End quote ---
This would be much worse than save anytime. In particular, you could just exit any time you run into trouble.

Madtrixr:
Has anyone already mentioned the fact that if you could save anywhere, a lot more people would see a monster, get behind a wall, save, and scum it until they won?

Just wondering.

UnderAPaleGreySky:
Isn't that a given?

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