DRL > Requests For Features

Request: Abandon Challenge

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thelaptop:
Personally, I think anything that transcends death seems to defeat the purpose of the rogue-like.  Even if one does transcend death via the Ghost Mode, sufficient restrictions should be in place that make sure it is more enticing to play it "like a man" instead of wimping out into Ghost mode.  For instance, restrict the size of the backpack (ghosts have low carrying capacity), or make the body gibb-able (Mancubi attacks as cause of death might prevent respawning), drop all items in backpack all over the floor (further restriction of what "godly" items you have to use).

I don't see a need to make a Ghost take damage normally nor gain levels/traits -- they are ethereal and bullets and anything fly through them harmlessly.

All these come from the fact that DoomRL is a coffee-break rogue-like -- gameplay is already short enough that all that extra exploration is not going to be of much use in the long run.

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