DRL > Discussion
Badges Guide
ekiM:
Not sure if this is a mistake or a bug, but where you say for Elite Platinum: "The Conqueror medal is acquired by gaining both the Explorer medal, which requires the exploration of all specials, and the Medal of Prejudice, which requires the destruction of every enemy seen.", this didn't win it for me:
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DoomRL (v.0.9.9.1) roguelike post-mortem character dump
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Mike, level 15 Hell Baron Br. General, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 191198 turns and scored 361388 points.
He played for 3 hours, 20 minutes and 7 seconds.
He was a man of Ultra-Violence!
He killed 1052 out of 1052 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (silver cluster)
Aurora Medallion
Explorer Badge
Grim Reaper's Badge
Hell Champion Medal
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 80/80 Experience 114460/15
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Ironman (Level 3)
Finesse (Level 2)
Hellrunner (Level 2)
Son of a bitch (Level 2)
Juggler (Level 1)
Dodgemaster (Level 1)
Whizkid (Level 1)
Triggerhappy (Level 2)
Ammochain (Level 1)
Fin->Fin->SoB->SoB->TH->WK->MAc->HR->HR->DM->Jug->Iro->Iro->Iro->TH->
-- Equipment -------------------------------------------------
[a] [ Armor ] Angelic Armor [7/7] (59%)
[b] [ Weapon ] modified plasma rifle (1d9)x6 [40/40] (P2T1)
[c] [ Boots ] modified protective boots [2/2] (100%) (A)
[d] [ Prepared ] missile launcher (6d6) [0/4]
-- Inventory -------------------------------------------------
[a] nuclear BFG 9000 (8d8) [40/40]
[b] BFG 9000 (10d8) [100/100]
[c] modified red armor [4/4] (113%) (B)
[d] red armor [4/4] (100%)
[e] modified gothic armor [6/6] (64%) (A)
[f] Cybernetic Armor [8/8] (100%)
[g] rocket (x7)
[h] rocket (x10)
[i] power cell (x50)
[j] power cell (x50)
[k] power cell (x50)
[l] power cell (x50)
[m] power cell (x50)
[n] power cell (x10)
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] phase device
[s] homing phase device
[t] homing phase device
[u] envirosuit pack
-- Kills -----------------------------------------------------
90 former humans
120 former sergeants
76 former captains
170 imps
111 demons
110 lost souls
58 cacodemons
99 barons of hell
1 Cyberdemon
26 hell knights
16 arachnotrons
23 former commandos
1 Angel of Death
11 pain elementals
50 arch-viles
18 mancubi
70 revenants
2 bruiser brothers
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 4 he stormed the Chained Court.
On level 10 he found Hell's Armory.
On level 10 he found the Anti-Freak Jackal!
On level 11 he ventured into the Halls of Carnage.
On level 15 he encoutered the Phobos Hellgate.
On level 16 he invaded the Unholy Cathedral!
On level 16 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
On level 18 he entered the Vaults.
He managed to clear the Vaults completely!
On level 22 he was foolish enough to enter the Mortuary!
On level 22 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 23 he entered the Lava Pits.
On level 23 he found the Cybernetic Armor!
He managed to clear the Lava Pits completely!
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
The Cyberdemon fires! You dodge! Boom!
Chain fire (initial) -- Choose target or abort... The missile hits
the Cyberdemon. The missile hits the Cyberdemon.
Chain fire (warming) -- Choose target or abort... The missile hits
the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
Cyberdemon. The missile hits the Cyberdemon. The missile hits the
Cyberdemon. The missile hits the Cyberdemon. The Cyberdemon reloads
his rocket launcher.
Chain fire (full) -- Choose target or abort... The missile hits the
Cyberdemon. The missile hits the Cyberdemon. The missile hits the
Cyberdemon. The missile hits the Cyberdemon. The missile hits the
Cyberdemon. The missile hits the Cyberdemon.
Chain fire (full) -- Choose target or abort... The missile hits the
Cyberdemon. The missile hits the Cyberdemon. The missile hits the
Cyberdemon. The Cyberdemon dies. You feel relatively safe now.
-- General ---------------------------------------------------
Before him 338 brave souls have ventured into Phobos:
284 of those were killed.
4 of those were killed by something unknown.
5 didn't read the thermonuclear bomb manual.
And 20 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 25 souls claim to have killed him...
4 sacrificed itself for the good of mankind.
21 killed the bastard and survived.
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--- End code ---
No Elite Platinum :<
Oh, and, good guide! xx
Game Hunter:
--- Quote from: ekiM on August 13, 2010, 03:54 ---Not sure if this is a mistake or a bug, but where you say for Elite Platinum: "The Conqueror medal is acquired by gaining both the Explorer medal, which requires the exploration of all specials, and the Medal of Prejudice, which requires the destruction of every enemy seen.", this didn't win it for me.
--- End quote ---
Technically, it's a little of both. Conqueror Badge (as far as I can tell) appears to mean that all levels become "relatively safe" (ie, the floor label in the bottom right turns blue) which may or may not proc in each special level. There's currently a bug that exists in the game, although it's not certain what the bug is. On the other hand, according to Tavana, Explorer Badge and Conqueror Badge are mutually exclusive, so I need to revise my choice of words. Thank you for bringing it to my attention.
Congrats on that UV victory, too, it's quite an accomplishment to pull off. Though, to be honest, I'd like to see it pulled off without MAc for once. (Can't say I've done it WITH MAc yet, but I'll want to try both soon.)
UltimateChaos:
Awesome badge guide Game Hunter, I love it!
I have a confession to make... I've been playing this game for years through different releases and have just been lurking on the forums until now. The reason I created an account? So I could view this guide.
That out of the way, I have a couple of things to add in. If not otherwise specified, these strategies are for Gold although generally is true for all difficulties.
In an AoP challenge, the Chained courts are not compeltely useless, since picking up the chainsaw will set you to full health AND berserk you. Also, while Ironman will give you more bang for your buck while using large medkits, it *won't* for small med kits, so your traits are probably better off spent elsewhere. With such low amount of health, I find it vital to strike enemies where they can't strike back, so I strive for Cat'seye and Int2, although I haven't quite managed a cat's eye yet =/
For AoH, I just want to support that Cat's Eye makes this a very doable challenge, heck you should be going for a high kill rate anyway on UV simply because that exp is very valuable when you only have half the levels to earn it.
In regards to AoMs, I've found the run to be relatively simple as long as I'm making decent progress at hitting the down stairs and letting my exp level me up as I go. That is, I'm not too agressive at leveling and just sort of play through letting the level up bonus carry me.
For Ao100, the best tip I can give is to not go through the run all at once. The monotony will set in and you may die a stupid death =/
Platinum badges:
Strategy of N! - Chained courts are a heavensend, even if you're just going to grab all the zerking. The zerking from 4 packs and the chainsaw can clear a full level on N! and get you through a few if you are just trying to find the exit. Also, I'm a huge fan of the wall and suggest completing it whenever you can. Although it's annoying that enemies here respawn after you've cleared the Wall =/
Special level tactics for Conquering UV - First may be good to mention that it is currently bugged =/ Besides that, in Hell's Armory (Especially if you have Ammo Chain) Most enemies will converge into the center and firing a rapidfire weapon down that long corridor is almost always guaranteed to hit *something.* Also, for the trickier enemies, firing down their doors and backing down the long corridor again often works.
Angel of Berserk Tactics - Don't forget about giftdropping, I haven't seen in mentioned here. Almost all of the beginning levels can be cleared without *too* much trouble by dropping a medpack in front of a door, standing to the side, opening it, and waiting to ambush the former human/sergeant that goes to pick it up.
AoRA @ 100% kills - MFa is a fantastic build for AoRA, but consider going for Cat's eye for easy monster locations.
Arena Plat - Challenging the Arena on N! in a standard game is an accomplishment indeed. Going for this badge on AoMC is much easier, however. A chain gun and at least 4 med kits has a very good shot at clearing the arena. Simply try to stay in one general area near the corpses so you'll quickly kill them when they respawn. Chaingun is a must. (Can *technically* be done with combat shotty, but then you may as well be playing standard N!)
Berserker diamond - "Notes" comment is double posted.
Okay! That covers what has been listed so far. Now to add personal comments on badges not listed yet...
Angel of Marksmanship Diamond -
As Fanta Hege stated, early unique is a must. I remember hearing a bit on the forums about how Grammaton Cleric Beratta was NOT affected by MAc, may need to be confirmed. Also, having found a blaster during a Cat's Eye run through UV, I can say that this is an incredibly powerful alternative, basically granting you the benefits of Ammo Chain and Cat's Eye in the same run. This can also (theoretically) get you through.
Angel of Pacifism Diamond -
In current release, the only defensive traits you're allowed are Iron man, Tough as Nails, and Bad Ass. If you are very lucky with stair generation and special levels, you may be able to get EE, EE, Int. It can be argued however that Finesse -> Whiz Kid is a more powerful choice. I recommend going for TaN and BA right off the bat, since being knocked around usually causes more harm than good, especially if you're trying to go through those stairs / trying to pick up that item / trying to dash past a former sergeant. Go for the Chained Courts at all costs, those berserker packs and chainsaw berserk will allow you to live through many levels to come.
That's all I can think of at the moment... I can look through your guide and give you specific number notations if you really need it. Congrats again on an awesome guide so far!
Game Hunter:
Thank you for the praise and tips, UltimateChaos. I am glad to hear that my guide is having some effect on the community.
Several of your comments have already been added to and noted in the latest version of the guide. You seem to think highly of MCe and, though I may not have the same experience, I can understand where you're coming from. Its potential use in AoRA I find particularly interesting and may very well play a Quartermaster Diamond run based around it.
One strategy in particular I am mostly unfamiliar with, however, is giftdropping. I have heard it mentioned here and there on the forums so I understand how it works, but I'm going to have to do some personal testing before I add it. However, when I do, it'll be added as a separate appendix altogether, and (naturally) you'll be attributed to its creation.
Let me know if there's anything else to add/fix in the meantime. (Same goes for everyone else, of course.)
Game Hunter:
Version 1.6 is added! There are only a few badge left to do, but I can only get to them once I'm back playing the game (in a few days) and have a good idea of how to actually approach them. There's a good chance I'll revise many of the current strategies as well, given I've been a long while away from the rogue-like itself.
In addition, I plan on adding appendices for both gift-dropping and rocket-jumping, the latter of which appears to be (as far as I can tell) thoroughly unexplored in its peculiarities. I imagine the rocket jump has potential for the Strongman series in particular, as well as N! Hellgate speedrunning and N! Mortuary speedgrabbing. If anyone has any specific advice (I'll be fine writing how they work and the general uses of the mechanic) regarding particular challenges, special levels, or the like, please reply.
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