DRL > Discussion

Badges Guide

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Game Hunter:
That's a good point, actually. The plan for the next version was to remove repetitive information and just refer readers to the section that properly covers it, but this would likely allow for a much smoother read-through. (It'll probably also make adding the new badge series more manageable as well.)

Thanks for the input!

EDIT: Note that the odd thing with this method is that there are some badges that don't appear until they're at Gold, and some fade out before reaching Diamond. This is probably why it hadn't occurred to me in the first place, but even then it's a much better option to go by series.

EDIT2: New version's up! This includes the new series, as well as plenty of new tricks and tips, and finally a far more readable format. A must-have edition, so download it if you've already gotten an old one (or if you don't, download it because I said please).

Kornel Kisielewicz:
Notes:

7.5. changed a little due to async
8.1. does the last paragraph still hold?
8.1.-8.3. here (or anywhere else with a YAAM req a note should be made on the Full Win problem with 100%)
8.3. does this one take AM in CC into account?
11.1 Lavawalking UC doesn't work anymore, also it doesn't seem to take the HA and LP bosses into account
14.5. might be more doable thanks to assemblies
17.2./17.3. remove repetitious descriptions like these, and just send back the reader to the easier badge
23.1. I love the Objectives part :D
23.2. A Cybie-only level *CAN* spawn
29. aren't those changed already in 0.9.9.2?
31. same here?

And a great job indeed with the guide!

Game Hunter:

--- Quote from: Kornel Kisielewicz on March 17, 2011, 01:42 ---8.1.-8.3. here (or anywhere else with a YAAM req a note should be made on the Full Win problem with 100%)
--- End quote ---
While I'm at it, I should probably scour the guide for every badge instance where dying to JC won't net you the badge. Good to note both things, though, thanks.


--- Quote from: Kornel Kisielewicz on March 17, 2011, 01:42 ---8.3. does this one take AM in CC into account?
--- End quote ---
That's a good point, CC/AM on UV is really hard. Or at least, harder than both special levels on UV.


--- Quote from: Kornel Kisielewicz on March 17, 2011, 01:42 ---11.1 Lavawalking UC doesn't work anymore, also it doesn't seem to take the HA and LP bosses into account
--- End quote ---
Fixed UC and HA descriptions, but LE is mentioned in the Lava badges (which require you to clear the level) so I think there's enough implication that it has to be destroyed.


--- Quote from: Kornel Kisielewicz on March 17, 2011, 01:42 ---17.2./17.3. remove repetitious descriptions like these, and just send back the reader to the easier badge
--- End quote ---
I guess I didn't see the redundancies in these badges (you were talking about Eagerness Silver/Gold?) but I will be sure to read through it more carefully next time. I just wanted to get 2.0 OUT, since I had been writing it on-and-off for about a month, but revisions should come quicker.


--- Quote from: Kornel Kisielewicz on March 17, 2011, 01:42 ---23.2. A Cybie-only level *CAN* spawn
--- End quote ---
I haven't actually seen single-monster type levels yet. Maybe a bug, maybe they're just really improbable. I'll add it, but I still need to see it myself.


--- Quote from: Kornel Kisielewicz on March 17, 2011, 01:42 ---29. aren't those changed already in 0.9.9.2?
31. same here?
--- End quote ---
Reaper requirements haven't changed, as far as I know. I'm pretty sure added mentions on the new stuff for Scavenger (although it should probably be more properly integrated), but again, the requirements themselves shouldn't be any different (or even in the latest released beta).

The rest has been taken care of, thanks for the input. And I guess you get to go in the acknowledgments now! :P

Rabiat:
It must've taken you quite a bit of time to reorganize the guide like that, Game Hunter. It's a much smoother read now, and it seems easier to actually remember all the advice in there. Very much appreciated!

AStranger:
Looking good. I caught two minor typos:
The masochist series is 22.x but the diamond is numbered 8.14 instead of 22.5
31.5. Scavenger Diamond objectives references the BFG despite not being able to use it.


--- Quote from: Kornel Kisielewicz on March 17, 2011, 01:42 ---23.2. A Cybie-only level *CAN* spawn

--- End quote ---
What do I need to do to get this to happen? I've got 3 UV Ao100 wins this version and I haven't seen this yet. My last run got a number of caves, but no Cyberdemon levels.
Spoiler (click to show/hide)  On level 50 he stumbled into a nightmare arachnotron cave!
  On level 56 he found the Malek's Armor!
  On level 57 he stumbled into a nightmare cacodemon cave!
  On level 58 he found the Hellwave Pack!
  On level 60 he stumbled into a nightmare arachnotron cave!
  On level 63 he stumbled into a nightmare cacodemon cave!
  On level 66 he found the Necroarmor!
  Level 71 blasted him with unholy atmosphere!
  On level 72 he encountered an armed nuke!
  On level 74 he stumbled into a nightmare arachnotron cave!
  On level 74 he encountered an armed nuke!
  Level 76 blasted him with unholy atmosphere!
  On level 77 he ran for his life from lava!
  On level 82 he stumbled into a nightmare cacodemon cave!
  On level 83 he found the Onyx Armor Pack!
  On level 85 he stumbled into a nightmare arachnotron cave!
  On level 85 he stumbled into a lava elemental cave!
  On level 86 he stumbled into a nightmare arachnotron cave!
  On level 89 he stumbled into a nightmare demon cave!

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