I was recently playing and thinking to myself 'its hard to tell the difference between a pistol and a double shotgun', as they all use the same character to display, and a similar color which is hard to distinguish at a quick glance.
My thought was that it would be nice if they all used a separate graphic/character that way you could use color to represent a loaded or unloaded pistol, shotgun, chaingun ect. I find myself constantly scavenging weapons, and then forgetting if i have already unloaded em, and then have to manually use the look command to check. The proposal would solve that problem by say using a lighter color for a partially/fully loaded weapon (more visible so it can be easily seen) and then a darker color of the same shade to indicate a fully unloaded weapon which would stand out less compared to the loaded ones.
Obviously there are problems with this idea, such as finding enough representative characters for each different weapon, and then using a dark and light color to represent unloaded/loaded that wouldnt conflict with some of the uniques and whatnot.
-
As a second part to this feature request, id like to see the list of items in the color.ini be somewhat less vague and incomplete. Adding the primary items/weapons/powerups/monsters (leaving out the spoilers/rares) you are likely to run into during the first few levels. It might also help to include the color that the items are by default, that way people could compare what they've already seen with how they want to change it, instead of having to trial and error till they find what they want. Also including a link to the relevant wiki page in the file would save people some trouble i suspect, myself included. >_<
Currently, i think that link is:
http://doom.chaosforge.org/wiki/index.php?title=Modding:sID and or
http://doom.chaosforge.org/wiki/index.php?title=Item_IDsEDIT: Removed question. The "entity IDs" apparently are apparently the 'Name' of the object and not the ID afterall. I tried searching for "item id" and "entity id" and similar stuff on the wiki but couldnt seem to find the right page. Strangely enough a search for "item ids" or just plain "item" results in the proper page.
Currently as of 0.9.9.1 the color.ini says:
// Custom coloring based on entity ID's. Search the DoomRL wiki
// for id's for entities. Colors can be:
// BLACK, BLUE, GREEN, CYAN, RED, MAGENTA, BROWN, LIGHTGRAY, DARKGRAY,
// LIGHTBLUE, LIGHTGREEN, LIGHTCYAN, LIGHTRED, LIGHTMAGENTA, YELLOW, WHITE
[Colors]
// pistol = "MAGENTA";
// former = "GREEN";
Would appreciate feedback on the idea, and any question answering you guys can do. :)
Thanks.