DoomRL > Modding
Restless (0.9.9.1)
Game Hunter:
I'm at wave 3 right now, and there's a Lost Soul I just can't find. I think he's stuck in one of the pillars:
The sound is definitely coming from right around that pillar, so maybe it's hollow? I do like the new setup of the pillars overall, however, they have a little more tactical use now.
Skeletons are HARD. I don't know if they have their own bonus to-hits or something, but they hit way more often than foos used to. Could also have to do with the 0.1s firing time negating a lot of sidestepping. You don't have to nerf the damage necessarily, but upping the firing time to normal and toning down the accuracy should still make it harder than before. The melee damage is also very significant, usually on par with a Demon's; might wanna nerf their attack speed, as it's usually the fact that they can get three hits in before I swing that hurts.
If it's possible, it would also be convenient to have an ambience sound for nearby skeletons...some kind of creaking noise maybe. This link (http://www.entertonement.com/clips/kzdxsjblkl--RattlingBones-AudioMicro-Skeleton-Bones-rattle-creature-Monster) is basically what I'm looking for, might wanna cut it down a tiny bit so it doesn't last as long.
Gargulec:
Yes, those pillars are hollow. Fixing it now.
0.1s firing is bug and will be fixed in the next version.
Gargulec:
New version is up.
Game Hunter:
The additions are pretty cool. Some issues though:
- As nice as the see-through walls are, monsters with projectiles simply do not have the AI to deal with them. Case in point: I was able to "hide" on one side of a pillar and lure a Revenant close enough to the other side until he splashed himself to death. They don't have the sense to go around the pillar for melee types, either, so unless you can rewrite the AI in sandbox, I'd remove that feature for now.
- Reminiscences are a cool addition, but they either need a negligible amount of experience (ie, even less than they do now) or need to get harder over time. After a while they're stepping stones for using getting berserk up so you can kill everything else. That they don't heal is good, but it's made the game a lot easier in general.
I love the new atmosphere, though, kudos to that. Sharpshooters are probably REALLY difficult if I don't have Berserk and would probably always require running to reach them.
Blahness:
That they don't heal is good, but it's made the game a lot easier in general.
If you get Vampyre, they'll give you 3 hp up to 200%, nothing past that. Still makes the game trivial.
Do I win after killing
Spoiler (click to show/hide)Azazel?
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