DoomRL > Modding

Restless (0.9.9.1)

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Game Hunter:
I custom'd the knockbacks to minus signs myself so I didn't have to wait for a quick fix.

Whelp, managed to beat it.  A lot of the endgame is a lot like AoB endgame: play conservative until you hit berserk, and then RRRAWRGHPWN all over the enemy.  Arch-Viles are a real pain early, but once you can chug zerks more often, every enemy you kill while berserked pretty much evaporates...literally.  No corpses or nothin'.

Final stage, or at least what I THINK was the final stage, wasn't hard.  Again, kill what you can until you zerk, then clean house.  I survived until 31 or so, which means that either that wasn't the final stage or you forgot to end the level. 

Either way, you MIGHT wanna tweak it a bit.  I'm not saying it was easy or even normal hard (far from it) but, for instance, you should probably change the knockbacks to, say, 25/50 instead of 50/100.  Makes it far too easy to approach enemies with full-on immovability, and kinda removes half the point of going Vampyre.  I did this MBm and it worked like a charm, but I believe there should be options in what you can do.

Also, the red Shades should probably provide rest, if only because the other batches can become rare later on.

Gargulec:
Noted. Will be fixing it in next version.

Angles of death:
Just got to ask a question,how do i run a mod?

UnderAPaleGreySky:
Try checking the wiki.

Gargulec:
New version is up.

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