DoomRL > Modding
Restless (0.9.9.1)
Game Hunter:
I custom'd the knockbacks to minus signs myself so I didn't have to wait for a quick fix.
Whelp, managed to beat it. A lot of the endgame is a lot like AoB endgame: play conservative until you hit berserk, and then RRRAWRGHPWN all over the enemy. Arch-Viles are a real pain early, but once you can chug zerks more often, every enemy you kill while berserked pretty much evaporates...literally. No corpses or nothin'.
Final stage, or at least what I THINK was the final stage, wasn't hard. Again, kill what you can until you zerk, then clean house. I survived until 31 or so, which means that either that wasn't the final stage or you forgot to end the level.
Either way, you MIGHT wanna tweak it a bit. I'm not saying it was easy or even normal hard (far from it) but, for instance, you should probably change the knockbacks to, say, 25/50 instead of 50/100. Makes it far too easy to approach enemies with full-on immovability, and kinda removes half the point of going Vampyre. I did this MBm and it worked like a charm, but I believe there should be options in what you can do.
Also, the red Shades should probably provide rest, if only because the other batches can become rare later on.
Gargulec:
Noted. Will be fixing it in next version.
Angles of death:
Just got to ask a question,how do i run a mod?
UnderAPaleGreySky:
Try checking the wiki.
Gargulec:
New version is up.
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