DRL > Requests For Features

Idea: Ranks based on player deaths

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DooMBringer:
This game shines among other roguelikes. It combines accessibility with challenge, creating fun and rewarding experience. But the detailed statistics (medals, ranks, etc.) are things that keep people coming back to this game. We have statistics/badges/medals based on kills (quantity and method), time taken (real-time and turn based) and special levels, jet none is based on player death.

In roguelike death of Player Character is quite common outcome of a game, often caused by random nature of this genre that can be frustrating. Giving ranks based on number of deaths/suicides of PC would decrease frustration (specially among new players), as even death of a character wouldn’t be considered as failure.
Also dying in some situations could be considered as achievement and also rewarded.

Because of this I give idea to consider: Deaths based ranks.
As other ranks it could be based on two factors:
- number of deaths/suicides
- number of nuked levels (excluding AoRA and AoP, on higher ranks replaced by number of games where player nuked both Cyberdemon AND JC)

Name of this rank could an adjective, e.g.:

Ill-omened
Fated
Cursed
Marked by Death
Condamned
Unredeemed
Damned
Doomed,

added in front of old ranks.
Example: Cursed Cacodemon Corporal

thelaptop:
* thelaptop watches many ITYTD runs ending with death on Phobos Level 1
But seriously speaking, I'm not sure if it is nice to have the number of deaths as a ranking system.  On the one hand we celebrate the death of the marine ("hurrah for the next man to die!"), yet on the other hand it does sound a little painful to reveal the amount of deaths taken to achieve certain goals.  For instance, if one were a Doomed Arch-Vile Colonel, it wouldn't be half as bad as Condemned Imp Private FC.

We already have a record of deaths in the form of the mortem -- each mortem has a summary of all the wins and deaths (including types of) at the very end of it all.  I think numbers mean more than any word rank can do, and I suppose that leaving the number of deaths as numbers might do more justice than to try and qualify it with some rank.

Silhar:
Agreed with TheLaptop. The goal of ranks is to motivate the player to play the game further and achieve more, not to show him his amazing lack of skills.

ParaSait:
... And dying is @#$&ing frustrating enough already.. Let's just leave it like it was :D

DooMBringer:

--- Quote from: Silhar on May 06, 2010, 06:08 ---Agreed with TheLaptop. The goal of ranks is to motivate the player to play the game further and achieve more, not to show him his amazing lack of skills.

--- End quote ---


--- Quote from: Mrazerty on May 07, 2010, 05:58 ---... And dying is @#$&ing frustrating enough already.. Let's just leave it like it was :D

--- End quote ---

That is the point. Dying is frustrating and can demotivate players from achieving more. By adding "death ranks" you also add reason to death counter and some flavor.
I also do not agree that player death shows lack of skills. It is often caused by random nature of this game - the source of frustration.

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