DRL > Requests For Features
Idea: Ranks based on player deaths
thelaptop:
--- Quote from: DooMBringer on May 19, 2010, 14:44 ---That is the point. Dying is frustrating and can demotivate players from achieving more. By adding "death ranks" you also add reason to death counter and some flavor.
--- End quote ---
So you are saying that we should highlight the statistic that shows literally the number of unsuccessful runs to the player to motivate them to play more, in spite of the fact that dying is frustrating and can be demotivating? I fail to see the logic here.
--- Quote from: DooMBringer on May 19, 2010, 14:44 ---I also do not agree that player death shows lack of skills. It is often caused by random nature of this game - the source of frustration.
--- End quote ---
My point is that premature termination of runs is terrible enough, why do we need to highlight these flaws of the player? You claim that most of the deaths are caused by the random nature of the game -- how often this is so, particularly in the early stages where you are more likely to be less skilled? From the perspective of a new player, he/she starts playing the game, dies a few times without knowing better, finally gains some rank based on kills and achievements, looks back at a rank that basically screams something to the effect of "you have died a hell lot of times lol" -- do you think this new player is going to continue to play and proudly show the rank?
My point is not to do away with the death statistic -- my point is there is really no need to glorify it. I don't believe we have good enough statistics on what is considered a nice average number of deaths as correlated to the other achievements, which makes the whole system very contrived and without positive merit.
Yes, one can add all kinds of named ranking structures to any statistic available in the game, but is it always that necessary to do so? Named ranking structures are meaningful in the form of clustering information -- and in my first post on this topic I've already pointed out that we have an excellent system that puts the deaths into perspective, a more respectable demonstration of the data as opposed to a single phrase that hides the intricacies of how the death was done (through carelessness, heroic death from demons etc) that renders the need for a clustering system as put forth in the named ranking structure unnecessary and potentially misleading.
UnderAPaleGreySky:
Not to mention players who play extensively on UV/N!. For instance, my average mortem looks like this:
--------------------------------------------------------------
DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------
David, level 2 Cyberdemon Br. General, killed by a former human
on level 2 of the Phobos base.
He survived 2272 turns and scored 12220 points.
He played for 56 seconds.
He opposed the Nightmare!
He killed 21 out of 45 hellspawn. (46%)
He was an Angel of Max Carnage!
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
###########################################################
#............#..^...0#.........#.#...........#.........#...
#............#.......#.........#.#..........^/.........#...
#............#.......#.........#.#...........#.........#...
#............#.......#0........#.+...........#h........####
#...........c#.......#.........#.#..=........#.........#...
#............#.......#.........#..=..=.......#.........#+##
#............#.......h....X...hh.==.=%>......#h........#...
#............#......h#####/#######===..^.....#s...h....#h..
#............+.......#.}||[}.....#.==........#..h......#...
##########+###########..|}....%.%#...\.......#.........#..0
#.................hhh#.........../...........#i.h......#...
#......0..........h.h#%.\........#...........#.........#h..
#..................hh#.}.........#...h......./.......0.#h..
#....................#...........#...........#.........#...
#....................#...........#........\..#.........#...
#....................#...........#...........#.........#...
#.......}............#...........#........0..+.........+...
#...............0....#...........#...........#.........#...
###########################################################
-- Statistics ------------------------------------------------
Health 0/50 Experience 750/2
ToHit Ranged +12 ToHit Melee +12 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Tough as nails (Level 2)
TaN->TaN->
-- Equipment -------------------------------------------------
[a] [ Armor ] green armor [1/1] (38%)
[b] [ Weapon ] shotgun (8d3) [1/1]
[c] [ Boots ] nothing
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] shotgun shell (x50)
[b] shotgun shell (x49)
[c] small med-pack
[d] small med-pack
[e] small med-pack
[f] small med-pack
-- Kills -----------------------------------------------------
9 former humans
5 former sergeants
1 former captain
4 imps
1 demon
1 lost soul
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he finally was killed by a former human.
-- Messages --------------------------------------------------
Fire -- Choose target... The former sergeant dies.
You reload the shotgun with shotgun shell.
Fire -- Choose target... The former captain dies.
You reload the shotgun with shotgun shell. The former human fires! You are
hit!
Fire -- Choose target... The former human dies.
You reload the shotgun with shotgun shell. The former human fires! You are
hit!
Fire -- Choose target... The former human dies.
You reload the shotgun with shotgun shell.
Fire -- Choose target... The imp dies.
You reload the shotgun with shotgun shell.
There is a chaingun (1d6)x4 [40/40] lying here.
There is shotgun shell (x30) lying here.
You found 30 of shotgun shell.
-- General ---------------------------------------------------
Before him 1551 brave souls have ventured into Phobos:
1284 of those were killed.
3 of those were killed by something unknown.
111 didn't read the thermonuclear bomb manual.
And 49 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 104 souls claim to have killed him...
24 sacrificed itself for the good of mankind.
71 killed the bastard and survived.
9 showed that it can outsmart hell itself.
--------------------------------------------------------------
--- End code ---
Note the amount of dead marines. A very large portion of those came from platinum/diamond hunting. Being given a negative rank, which "add reason to death counter and some flavor", purely because of these sorts of deaths, seems somewhat unfair to such players, to be honest.
DooMBringer:
All right, forget about it.
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