DoomRL > Releases
Skulltag Arena
fidsah:
Around round 25 of 0951, I had a round where 9/8 enemies spawned, including uber Karmak. I shot him in the face a little bit, and it ended as a victory. Is this supposed to happen? Mortem spoilered.
Spoiler (click to show/hide)--------------------------------------------------------------
DoomRL (v.0.9.9.2) roguelike post-mortem character dump
--------------------------------------------------------------
Vin, level 10 soldier, nuked himself.
in the Arena.
He survived 32803 turns and scored 27982 points.
He played for 50 minutes and 25 seconds.
He was too young to die!
He killed 260 out of 267 hellspawn. (97%)
He held his right to remain violent.
-- Graveyard -------------------------------------------------
###########################################################
#..........|.........................}..}..................
#..............}..\......................[.................
#.......................[...........^......................
#......................................|...................
#......+...;+.........................}|+..................
#.........|............|................+.....|.......}...=
#\......[...............|..................}...............
#.........}...[..........|.........+..........^...V....|...
#...>}...........^......|.%...............s.O.c}...........
#........[............|................R}||................
#.....}................|}....%... .....^..;.|..............
#|...................[||............^.............|........
#......X.........}||.}|.|+.|...................^.}........|
#....[...........|||...}+.............................|....
#................|||......................==............+..
#.......;................................=====.............
#..................................}^....=====.............
#.......\..............;.....}..[........=====...^.......}.
###########################################################
-- Statistics ------------------------------------------------
Health 27/50 Experience 44084/10
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +7 ToDmg Melee +7
-- Traits ----------------------------------------------------
Finesse (Level 2)
Son of a bitch (Level 3)
Whizkid (Level 2)
Triggerhappy (Level 2)
Ammochain (Level 1)
SoB->SoB->Fin->Fin->WK->TH->MAc->TH->WK->SoB->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified onyx armor [4] (PT)
[b] [ Weapon ] modified laser rifle (1d9)x5 [40/40] (P2T3)
[c] [ Boots ] steel boots [1/1] (100%)
[d] [ Prepared ] assault rifle (2d5)x2 [40/40]
-- Inventory -------------------------------------------------
[a] combat shotgun (7d3) [5/5]
[b] rocket launcher (6d6) [0/1]
[c] minigun (1d6)x8 [200/200]
[d] red armor [4/4] (100%)
[e] shotgun shell (x46)
[f] rocket (x10)
[g] rocket (x2)
[h] small med-pack
[i] small med-pack
[j] small med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] thermonuclear bomb
[p] thermonuclear bomb
[q] bulk mod pack
-- Kills -----------------------------------------------------
33 former humans
37 former sergeants
19 former captains
28 imps
19 demons
15 lost souls
4 cacodemons
5 barons of hell
8 hell knights
4 arachnotrons
3 former commandos
3 arch-viles
3 mancubi
5 revenants
4 abaddons
7 belphegors
12 blood demons
1 bruiser demon
2 cacolanterns
10 dark imps
3 diabloists
10 spectres
6 suicide skulls
9 former majors
9 former specialists
1 šber Karmak
-- History ---------------------------------------------------
On level 0 he assembled a assault rifle!
He nuked level 0!
-- Messages --------------------------------------------------
Karmak. The missile hits šber Karmak. The missile hits šber Karmak. The
missile hits šber Karmak. The missile hits šber Karmak.
Chain fire (full) -- Choose target or abort...
You see : šber Karmak (heavily wounded) [m]ore | floor
The missile hits šber Karmak. The missile hits šber Karmak. The missile
hits šber Karmak. The missile hits šber Karmak. The missile hits šber
Karmak. The missile hits šber Karmak. The missile hits šber Karmak. The
missile hits šber Karmak.
Chain fire (full) -- Choose target or abort...
You see : šber Karmak (severely wounded) [m]ore | floor
The missile hits šber Karmak. The missile hits šber Karmak. The missile
hits šber Karmak. The missile hits šber Karmak. The missile hits šber
Karmak. The missile hits šber Karmak. The missile hits šber Karmak. The
missile hits šber Karmak. The missile hits šber Karmak. šber Karmak
fires! You are hit! The crowd cheers! "Kill! Kill!" Congratulations! You
defeated John Carmack! Press <Enter>...
--------------------------------------------------------------
--- End code ---
thelaptop:
That's related to the condition that JC is not supposed to be spawned under normal circumstance. I have raised this as a possibility before, and the emphatic answer was equivalent to saying that "JC should never be spawned as a non-game winning situation".
yaflhdztioxo:
9/8 is acceptable. It happens when enemies are generated outside of level generation, and I couldn't catch that if I wanted to. UJC is a special case; I just don't count him because it's funnier that way.
Personally I like the haste rune the best. Regeneration is also very nice, but less useful once the enemies start being able to one shot you. Rage is pure offensive; I suck too much to not have any defense. I'm proudest of prosperity, the lowest rune; it was a bitch to code.
Okay, today's takeaway: rate of health and enemies is apparently okay, SSGs are still kinda stupid since there are fewer corners to be surprised by (fixing that will require b2's AI), spectres could use a buff (are you ever surprised by them Nameless? It'd be nice if I could disable auto-targeting them)
BTW, former specialists only have 3+1 rockets. After that they're harmless, and you can keep them alive and organize the level.
There are two things I'm thinking about now: the computer map, which I'm thinking should maybe be an automatic award after round 5, and item generation in general. I haven't sat down to decipher how the difficulty affects item gen, or if it does at all, and as is I'm not sure the fancy weapons will spawn consistently before lvl 25. Ideally I'd like for a railgun to be almost guaranteed--they're too damn useful against viles--and for at least one of the BFGs to spawn before JC. But I don't want to cheat the system for that. I'd also like to hack my way around traits messing with stats while under rune effects; it tends to always be to the player's benefit, but it's very noticeable with a time freeze since a range value exception occurs and all of a sudden your movements take no time :)
Angles of death:
How do I use this?
UnderAPaleGreySky:
While a quick look at the wiki would tell you, I'll give you a slightly easier way.
Extract the mod, then place the entire skulltag_arena folder into your sandbox folder. Then download this .bat and place it in your main DoomRL folder. Running the file SHOULD let you play the mod; if not, I probably screwed up somewhere. :P
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