DoomRL > Releases
Skulltag Arena
yaflhdztioxo:
I'll fix it. *grumble* level procs moved into generator...
yaflhdztioxo:
New version up. Fixing all of the problems caused by jumping from 992 to 994 was a lot harder and more time consuming than I would have expected.
Thexare:
Bug report for the 0.9.9.7 version - final boss got stuck in a wall. Had to lure him into shooting an adjacent me to break the wall he was inside, as I was in a melee build. Though my railgun might've done the job, hmm...
Also, I noticed only a single bulk mod, playing on ITYTD, and no tech mods, but I'm not sure how random the item drops are.
White Rider:
Picked up a chainsaw that had spawned at the beginning of a new wave...and got a lovely string of angry error messages. The game continued as usual, after about 6-7 lines of angry error messages, as the screencap shows, and I was able to perform one action before the error messages repeated itself.
Here are some excerpts taken from error.log:
--- Code: -------------------------------------------------------------------------
Timestamp : 3/20/2013 0:01:42
Error level : ERROR
Message : Lua hook OnPickupItem caught ELuaStateException!
Call path : beings[soldier].OnPickupItem
Call params : (<object>)
Error message : Lua error : ...odules\skulltag_arena.module\\skulltag_arena_HUD.lua:77: attempt to compare number with nil
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 3/20/2013 0:01:45
Error level : ERROR
Message : Lua call OnTick caught ELuaException!
Call path : skulltag_arena.OnTick
Call params : ()
Error message : Call(skulltag_arena.OnTick) Lua error : ...odules\skulltag_arena.module\\skulltag_arena_HUD.lua:77: attempt to compare number with nil
----------------------------------------------------------------------
--- End code ---
After quitting out of the game, DoomRL crashed and spat this out at me:
--- Code: -------------------------------------------------------------------------
Timestamp : 3/20/2013 0:03:27
Error level : FATAL EXCEPTION
Message : Fatal exception encountered
An unhandled exception occurred at $0046E619 :
ELuaException : LuaError: skulltag_arena.OnTick -- Call(skulltag_arena.OnTick) Lua error : ...odules\skulltag_arena.module\\skulltag_arena_HUD.lua:77: attempt to compare number with nil
$0046E619 TDOOMLUA__ONERROR, line 435 of src/doomlua.pas
$00457F16 TLUASYSTEM__PROTECTEDCALL, line 1476 of e:/Projects/fpcvalkyrie/src/vluasystem.pas
$0041DFE6 TDOOM__CALLHOOK, line 85 of src/doombase.pas
$0045D3B2 TLEVEL__CALLHOOK, line 589 of src/dflevel.pas
$0045EB12 TLEVEL__TICK, line 945 of src/dflevel.pas
$0041F64F TDOOM__RUN, line 378 of src/doombase.pas
$00401CC5 main, line 111 of src/doomrl.pas
----------------------------------------------------------------------
--- End code ---
yaflhdztioxo:
--- Quote from: Thexare on March 19, 2013, 20:18 ---Bug report for the 0.9.9.7 version - final boss got stuck in a wall. Had to lure him into shooting an adjacent me to break the wall he was inside, as I was in a melee build. Though my railgun might've done the job, hmm...
--- End quote ---
Can you elaborate? Was the final boss spawned ON a wall tile? I have re-examined that code and found nothing fishy so far...
As for packs, item generation hasn't changed though the addition of new items has made other items comparatively rarer. Wave == dlvl; I've never been flush with mods but I've found enough to make assemblies.
--- Quote from: White Rider on March 20, 2013, 00:10 ---Picked up a chainsaw that had spawned at the beginning of a new wave...and got a lovely string of angry error messages. The game continued as usual, after about 6-7 lines of angry error messages, as the screencap shows, and I was able to perform one action before the error messages repeated itself.
--- End quote ---
Fixed. When the weekend rolls around I'll update. Til then don't pick up the chainsaw.
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