DoomRL > Releases

Skulltag Arena

<< < (7/11) > >>

yaflhdztioxo:
I'll fix it.  *grumble* level procs moved into generator...

yaflhdztioxo:
New version up.  Fixing all of the problems caused by jumping from 992 to 994 was a lot harder and more time consuming than I would have expected.

Thexare:
Bug report for the 0.9.9.7 version - final boss got stuck in a wall. Had to lure him into shooting an adjacent me to break the wall he was inside, as I was in a melee build. Though my railgun might've done the job, hmm...

Also, I noticed only a single bulk mod, playing on ITYTD, and no tech mods, but I'm not sure how random the item drops are.

White Rider:
Picked up a chainsaw that had spawned at the beginning of a new wave...and got a lovely string of angry error messages. The game continued as usual, after about 6-7 lines of angry error messages, as the screencap shows, and I was able to perform one action before the error messages repeated itself.

Here are some excerpts taken from error.log:


--- Code: -------------------------------------------------------------------------
Timestamp   : 3/20/2013 0:01:42
Error level : ERROR
Message     : Lua hook OnPickupItem caught ELuaStateException!

Call path     : beings[soldier].OnPickupItem
Call params   : (<object>)
Error message : Lua error : ...odules\skulltag_arena.module\\skulltag_arena_HUD.lua:77: attempt to compare number with nil
----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 3/20/2013 0:01:45
Error level : ERROR
Message     : Lua call OnTick caught ELuaException!

Call path     : skulltag_arena.OnTick
Call params   : ()
Error message : Call(skulltag_arena.OnTick) Lua error : ...odules\skulltag_arena.module\\skulltag_arena_HUD.lua:77: attempt to compare number with nil
----------------------------------------------------------------------
--- End code ---

After quitting out of the game, DoomRL crashed and spat this out at me:


--- Code: -------------------------------------------------------------------------
Timestamp   : 3/20/2013 0:03:27
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $0046E619 :
ELuaException : LuaError: skulltag_arena.OnTick -- Call(skulltag_arena.OnTick) Lua error : ...odules\skulltag_arena.module\\skulltag_arena_HUD.lua:77: attempt to compare number with nil
  $0046E619  TDOOMLUA__ONERROR,  line 435 of src/doomlua.pas
  $00457F16  TLUASYSTEM__PROTECTEDCALL,  line 1476 of e:/Projects/fpcvalkyrie/src/vluasystem.pas
  $0041DFE6  TDOOM__CALLHOOK,  line 85 of src/doombase.pas
  $0045D3B2  TLEVEL__CALLHOOK,  line 589 of src/dflevel.pas
  $0045EB12  TLEVEL__TICK,  line 945 of src/dflevel.pas
  $0041F64F  TDOOM__RUN,  line 378 of src/doombase.pas
  $00401CC5  main,  line 111 of src/doomrl.pas

----------------------------------------------------------------------
--- End code ---

yaflhdztioxo:

--- Quote from: Thexare on March 19, 2013, 20:18 ---Bug report for the 0.9.9.7 version - final boss got stuck in a wall. Had to lure him into shooting an adjacent me to break the wall he was inside, as I was in a melee build. Though my railgun might've done the job, hmm...

--- End quote ---
Can you elaborate?  Was the final boss spawned ON a wall tile?  I have re-examined that code and found nothing fishy so far...
As for packs, item generation hasn't changed though the addition of new items has made other items comparatively rarer.  Wave == dlvl; I've never been flush with mods but I've found enough to make assemblies.

--- Quote from: White Rider on March 20, 2013, 00:10 ---Picked up a chainsaw that had spawned at the beginning of a new wave...and got a lovely string of angry error messages. The game continued as usual, after about 6-7 lines of angry error messages, as the screencap shows, and I was able to perform one action before the error messages repeated itself.
--- End quote ---
Fixed.  When the weekend rolls around I'll update.  Til then don't pick up the chainsaw.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version