General > Graveyard
Scales of War: DnD 4e PBF
Madtrixr:
"Oh for the love of Pelor..." Norian moves up beside Graven, and then heals Adis, before starting The Holy Storm. The bolt seems a little off.
Spoiler (click to show/hide)Move: to F11
Minor: Healing Word: Surge + (1d6=6)
Standard: Lance of Faith (1d20+4=15, 1d8+4=8) at drake in F6
Gargulec:
Karan stood up as hastily as she could. She was covered in her black blood head to toe, but it did not seem to impair her. More like on the contrary. She drew her weapon, and with a loud, high pitched shriek, and tried to hit the swarm that wounded her. Swing, no matter how powerful, was easily evaded by the small creatures. However, undaunted, she quickly regained balance and struck again, with much more luck than before.
Spoiler (click to show/hide)Move: standing up
Minor: Infernal Wrath on the swarm that hit me
Standard: Missed Bloodhunt rage, she enters the rage, as long as she or enemy is bloodied, she gains +3 to dmg rolls.
ACTION POINT:
Avalanche Strike: 1d20+6=21.
Damage: 3d12+9=38
Until the end of her next turn, all attacks at Karan receive +4 bonus. Meh!
Tavana:
Norian heals Adis, and misses with his lance.
The Needlefang Drake Swarms, seeing Karan move to stand up, both bite at her while she's in the process of moving. Her attack that hits doesn't do quite as much as she'd hope, as they're more than one creature, but the creatures that survive her onslaught are visibly bloodied.
Spoiler (click to show/hide)Adis is healed to 15, remains prone.
Karan is damaged for a total of 9 points. (5 remain.)
Karan's infernal wrath damages the right Drake by 12.
Karan's melee damages the left Drake by 19, leaving it bloodied.
Malek Deneith:
- "Situation analysis: Type F combat encounter. Codename: 'We're fucked'" - Graven moved on to assist Karan. Wind howled and ice started to cover nearby walls as he first let loose a wide swing followed by another attack at nearby swarm.
Spoiler (click to show/hide)Minor Action: Form of Winter's Herald - Graven gets +1 to AC, resist cold 5 and 2 square "aura" of difficult terrain that affects enemies only
Move Action: Walk to F10
Standard Action: Charge vs F6 ending on F7. Attack (1d20+6=21) (22 since this didn't include bonus for charging) vs AC. Hit: Damage (2d6+4=11).
Action Point - Standard Action: Form of Winter's Herald attack - Close burst 1 (targets all enemies in burst). Attack (1d20+6=22) vs AC on F6. Hit: Cold damage (2d6+4=11) (+4 for Crippling Crush which I forgot to add so 15) and the target is immobilized (save ends). Miss: Half damage and the target is immobilized until end of my next turn.
Free Action: Nature's Wrath - enemies in squares surrounding me get marked.
Remember to use Warden's fury if that bugger tries to nibble on Karan or Adis
S.K. Ren:
Adis' memory of the last few moments was a little blurry. There was a bright light, some runes and this curious stinging sensation on his side. With all the shouting going about, all he really wanted was some sleep. However a warm light bathed him and his mind cleared a little. Looking to his left he saw the swarm of mouths that had tried to eat him. Jumping up with a start, he spouted an incantation on reflex. Waves of electricity flowed out from the ground, flinging the creature through the runes.
Spoiler (click to show/hide)Move Action: Stand up
Standard Action: Thunder Wave against [F-H][4-6] F6; Attack Roll 1d20+5=22 vs Fortitude; Damage 1d6+5=10; Push the creature 2 squares through G5 to H4.
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