General > Graveyard

Scales of War: DnD 4e PBF

<< < (75/117) > >>

Tavana:
Karan's westward trek continues past the floating picture, and to the door. Opening it, she is confronted by a black hallway. She can barely make out that it turns sharply right after a few feet.

Spoiler (click to show/hide)

Gargulec:
With a slight sigh, Karan reached to one of the pouches on her belt, pulling a sunrod out and lighting it up.

'I am going in!' she shouted to her apathetic team, and strode further down the hallway.

Madtrixr:
"Good for you." Norian was normally nice, but Karan was starting to get on his nerves a bit. He wondered why. It must have been the thing about rocks. The thing was, you never knew what could be thrown at you, so you must be careful.

Of course, with his luck, If he took initiative like Karan did, he would end up face to face with a dragon, and if he survived, he would get a lecture from his party members about rushing headlong into the unknown. Norian just walks silently to where Karan is and falls in behind her. He took solace in the fact that when she, or any one else got severely wounded, he was the go-to guy for combat healing.

He made a mental note to have a talk with her, and try and get her to understand he's trying to be fair, and also get her to calm down.

Tavana:
In one fashion or another your group heads after Karan. One or two might want to stop her, the rest just don't want to be seperated in a crypt. Either way, you're all within a few feet of each other as Karan turns the corner to find...yet another corner. Thankfully this one leads into a room.

Your first impressions of this room are a bit marred by the skeletons in the alcoves lining the walls of the room. There's a faint smell of mold in the air, and it's really quite unpleasant, even for a crypt. As you're about to take a closer look around, the door leading to the north opens suddenly!

A few seconds pass, and nothing happens. Then - just as you're about to sheathe your rapidly drawn weapons - the floor in front of the door glows red, and suddenly the stones themselves shoot upwards in a blaze of light! This illusion is quickly shattered when you realize you're facing two magma claws that are very unhappy to be here, and even less happy to see you.

Encounter: Von Urstadt Crypt

One of the Magma Claws makes a sound not unlike rocks being split in two, and hurls itself towards the nearest warm body - Karan - slashing a deep gash into her flesh. The other spits a large chunk of molten lava which lands about her body, holding her fast.

Spoiler (click to show/hide)Please remember that I posted about spending healing surges during your lengthy rest period...

Karan takes 7 damage (9 remain) and is immobilized (save ends). EDIT: Oh, right. She's bloodied too.
She also took 3 fire damage, and has ongoing 5 fire damage (save ends), but resists those.

Initiative:
Magma Claw (already moved)
Graven
Norian
Rah
Adis
Karan
Spoiler (click to show/hide)

Malek Deneith:
- "Hostiles spotted. Initiating defensive actions." - Graven reacted first and immediatly circled and attacked the creature that hurt Karan.

Spoiler (click to show/hide)Move: to I3
Standard: Weight of Earth at H2. Attack (1d20+6=20) vs AC. Damage (2d6+8=16) and the target is slowed until end of my next turn.
Free: Nature's Wrath

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version