General > Graveyard
Scales of War: DnD 4e PBF
Tavana:
Karan's lunge leaves her dangerously close to the Ogre, but she manages to land a strike against it! The Ogre looks a bit stunned, clearly not used to being hit at all, but still appears to be full of steam.
The Ogre, still holding the cask, comtemplates using its club and drops the cask on the ground. It explodes in a huge blast, burning the foot of the Ogre (who barely notices it) and Karan is left with a feeling of immense heat, though is not damaged by the cask. The Ogre's club on the other hand...that smacks Karan for a huge amount of damage, leaving her even bloodier than the wound beneath her bandage.
Spoiler: Damage Report (click to show/hide)Karan recieves a staggering 18 damage and is bloodied.
Map at this turn
fwoop:
Rah's eyes narrow on the ogre. He interrupted eats! What evil!
Rah runs on all fours at super speed, then jumps at the ogre's face, becoming an indecipherable ball of wailing appendages!
Spoiler (click to show/hide)Using Hunter's Quarry on the Ogre.
Then using Open the Gates of Battle Move and Attack
Move: to J13 (8 squares - OtGoB move gives +2 speed)
Attack roll: http://invisiblecastle.com/roller/view/2547924/
Damage roll: http://invisiblecastle.com/roller/view/2547930/
Quarry roll: http://invisiblecastle.com/roller/view/2547933/
Enemy; Attack; Damage
Ogre; 1d20+4=17+4=21 vs Reflex; 2d10+4+1d6=8+4+5=17
If hits, following up with stone fist flurry of blows for 3+2[str mod]=5 damage.
Malek Deneith:
- "An... Ogre?" - Graven suddenly remembered something. Back then on that pass... there was one. Just one and it was enough - "This... is going to be ugly. Please let it work...
Warforged gripped his hammer tighter. Aura of cold that kept his enemies attention last battle came back, but this time it didn't stop spreading. Soon the construct was surrounded by something that looked like minature blizzard. Ground freezing around him he took several quick steps and swung his maul widely hitting the ogre surely if weakly. As frost climbed up from ground immobilizing the creature Graven glared at it and shouted.
- "Come on you son of a kobold, give me your best shot!"
Spoiler (click to show/hide)Short Rest: Encounter powers recovered, no surges spent
***
Minor Action: Form of Winter's Herald (I get +1 bonus to AC, resist 5 cold, and every square withing 2 squares of me is difficult terrain for enemies. This "zone" moves with me as I go. Also I can use Form of Winter's Herald encounter attack in that form.)
Move Action: Get to J14
Attack Action: Form of Winter's Herald on Ogre - Attack (1d20+6=25) vs AC, Hit: Cold damage (2d6+8=10) and the Ogre is immobilized (save ends)
Free Action: Nature's Wrath - mark the Ogre.
AP - Standard Action: Second Wind - I get +8 hp (puts me on maximum), +2 to all defenses, and another +4 to AC from class feature.
Final AC 23
Madtrixr:
'An Ogre!?!? Oh Damnation! This night just doesn't end, does it?"
Norian runs up behind Karan and then gathers all of his strength. "Oh god of the Sun...I beg of you, give us the strength to persevere! Beacon of Hope!" Suddenly, a giant burst of divine energy radiates from Norians outstretched hands, and engulfs the ogre, the two hobgoblins, and Norian's allies in a bright divine light.
After bringing that down, Norian looks a little weary, but not in any way that will affect his performance. He then turns to Karan, and whispers a brief prayer. "Pelor, may you keep watch over my friends and smite my foes." Karan is bathed in a soft glow, which heals her wounds, and then,Acting very quickly,He throws a lance of faith at the Ogre. With the brief flash of light, Norian suddenly thinks about something he noticed when he cast the Beacon of Hope. Those goblins were sitting infront of them, but he noticed a bunch of barrels...barrels that looked like the one that the Ogre was holding!
"Oh!" Norian suddenly let out. "Hey! One of us needs to run back into the tavern and grab a torch! Hell! Grab two, three! Light em, throw them on the wagon towards the back, and then, RUN!!! Who wants to volunteer?"
Spoiler (click to show/hide)Move Action: Move to I15
Standard: Beacon of Hope: Everyone gets 5 hp(if they need it, which only karan does, bringing her up to 13) and it attempts to weaken all enemies in the close burst 3(The ogre and the two goblins if Tavana allows.)
For the Ogre (1d20+4=19)
For the goblin closest to me. (1d20+4=12)
The Other Goblin (1d20+4=5)(Dammnit, my first Critical Fail...)
Minor Action: Healing Word on Karan. So, a healing surge+1d6+ Healer's Lore+4 Beacon of Hope+5 (1d6+4+5=14)
ACTION POINT
Standard Action: Lance of Faith at the Ogre
Attack roll (1d20+4=20)
Damage Roll (1d8+4=12)
(This better hit, and if it does, Karan will get the +2 power bonus against the ogre.)
Tavana:
Rah heads over in front of the Ogre like a little furry ball of damage, slamming his fists repeatedly into the hulking brute. The Ogre blinks quickly as if uncertain how such a small creature could make him hurt so badly.
Graven crunches through a layer of permafrost that starts to cover the ground around him. The fire starting to crackle its way up the Ogre's leg snuffs out quickly. Graven's blow stuns the Ogre, who can't understand what is going on. It's never felt this...pain thing before. Its muscles lock up!
Norian's hope heals Karan, while managing to encompass all the enemies you can see on the wagon. Only the Ogre is affected by his radiant power, though. His amazing speed with Pelor's Lance manages to blast the Ogre, and blood starts to visibly drip from its wounds.
Spoiler: Battle Report (click to show/hide)Karan heals 18 damage, spending 1 healing surge.
Ogre is now bloodied, immobilized AND weakened.Map at this turn
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