General > Graveyard
Scales of War: DnD 4e PBF
S.K. Ren:
The distinct lack fo screaming from the goblins left Adis disappointed. Looking to his left he could see his dreams of riding the Ogre crumbling with each attack they made. With a sigh he moved to a better vantage to observe the goblins. They seemed to be holding something... a cask of some sort?... Adis thought. Then a smile crept across his face. ...Soooo, they think they're so smart with their bombs and their trained ogre and their dumb little cart...
"Focused will -like shards of glass- whip and rage. Rend my foes till they bleed all over..." He recited. This was one of his favorite spells, in fact he liked so much, he cast it twice. Soon the goblins were dancing about in their cart. Hmm dancing with an explosive? That doesn't seem very smart...
Spoiler (click to show/hide)*I'm hoping since this attacks an area and not the creature you'll allow me to destroy the casks or at least make them drop the casks, making them explode prematurely*
Move Action: Move to J16
Standard Action: Cast Cloud of Daggers at G13; Attack 1d20+5=17 vs Reflex; Damage 1d6+5=11
-Effect: Till the end of my next turn Cloud of Daggers persists. Any creature that enters or starts it's turn inside takes my WIS Modifier damage (2)
Use Action Point
Extra Action: Cast Cloud of Daggers at G12; Attack 1d20+5=25 vs Reflex (Crit!); Damage 1d6+5=11
-Effect: Till the end of my next turn Cloud of Daggers persists. Any creature that enters or starts it's turn inside takes my WIS Modifier damage (2)
Tavana:
Adis manages to impale both the Goblins with daggers aplenty, leaving them with many bloody wounds. The Goblin furthers from your group drops its lit cask as well.
He quickly scrambles to pick it up, throws it at your group and jumps off of the cart and to the North. His aim isn't that good, though, and it rolls under the Ogre's feet. The other Goblin throws his cask as well, notches and fires an arrow at the cask, and slides to the other side of the wagon. Black pitch bubbles from the wound, and the cask explodes - setting off both casks at once!
The Ogre would grunt from the heat and pain...if it could.
Rah manages to avoid the burning pitch explosion, Graven, Karan and Norian are not so lucky.
Also worth a mention: The wagon starts to burn.
Spoiler: Damage Report (click to show/hide)All enemies are now bloodied.
Norian takes 8 damage.
Karan takes 8 damage.
Graven takes 14 damage.
Map at this turn
Gargulec:
Circling the orge, Karan positions herself so that she can strike at the beast's back.
Spoiler (click to show/hide)Move to I11
Minor: Infernal Wrath on Ogre (+1 to-hit I get)
Standard: Bond Of Retribution on ogre
To hit: http://invisiblecastle.com/roller/view/2549696/ picking 27 (should be 28, but forgot to include bloodhunt (+1 to hit when enemy is bloodied) bonus in the roll. Meh)
Damage: 12 http://invisiblecastle.com/roller/view/2549697/
Effect: First time Karan receives damage from other source than orge this turn, orge gets additional 2 radiant damage.
Tavana:
Karan strikes the Ogre forcefully, continuing the onslot of damage against the beast.
The creature shakes its head forcefully. Building up its resolve against the pain it roars deeply and raises its club, smashing it downwards...quite critically...in Graven's direction. Thank heavens for him that the creature is feeling a bit weak at the time.
Spoiler: Report (click to show/hide)Ogre critically hits Graven, but due to it's weakened state, Graven only takes half damage.
Graven takes 13 damage, leaving him bloodied.
Ogre is no longer weakened or immobilized.Map at this turn
fwoop:
Rah leaps up and aims a flying kick right at the ogre's face!
Spoiler (click to show/hide)Hunter Quarry still active for this turn (but not after), so says the phb1 errata.
Attacking with Crane's Wings, Dexterity vs Fortitude
Attack Roll: http://invisiblecastle.com/roller/view/2549717/
Damage Roll: http://invisiblecastle.com/roller/view/2549718/
Quarry Roll: http://invisiblecastle.com/roller/view/2549719/
Enemy; Attack; Damage
Ogre; 1d20+4=6+4=10 vs Fort; 1d10+4+1d6=3+4+5=12
If it hits, using stone fist flurry for extra 3+2[str mod]=5 damage.
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