Other Roguelikes > AliensRL

opinions on 0.8 changes

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Kamikaze14:
Just downloaded the latest version.  I've gotta say I'm not a big fan of the changes, but that's probably because I suck at the game.
Furniture: I'd be fine with this if it didn't block your vision.  Found myself getting ambushed a lot...Now that I think about it, it's probably something Xenomorphs would do.
Proximity Doors: Made combat much harder to avoid.  I get the feeling it's something I can get used to, though.
Keys: Just plain annoying.  Just needing one key of each type would be better in my opinion.
Run: Thank you.

Well, those are my first impressions.

Angles of death:
I liked the new changes quite a bit,they didn't stop me from sucking at the game but they still are good.

Tavana:
I agree that one key of each type is more realistic - though to be honest, even more realistic would be different levels of access for each security key. With mission implimentation, something like that might even happen - Technicians could hack into security terminals to change their permissions, others could pick up logs that give information on locations for certain cards, etc.

The main reason for needing more than one key card is to make you chose between opening doors and crates. Limiting options for exploration/items in this fashion adds to the tension of the survival/horror genre of the game. I will grant you that it can be a bit annoying when you've only got one way to beat the game currently, and that requires more than a few military key cards...

Ziusudra:

--- Quote from: Kamikaze14 on July 22, 2010, 21:02 ---Furniture: I'd be fine with this if it didn't block your vision.  Found myself getting ambushed a lot...Now that I think about it, it's probably something Xenomorphs would do.
--- End quote ---
Only half the furniture blocks your view, lockers and crates. Beds and tables can be seen over and I found then quite useful as cover. When I first enter a room with crates I stay against the wall until I've cleared out the buggers.


--- Quote ---Proximity Doors: Made combat much harder to avoid.  I get the feeling it's something I can get used to, though.
--- End quote ---
Frankly, I love these. "Gee, I wonder why that door is open even though I'm nowhere near it?" That and not having to get right next to it to open it, more than make up for them being able to follow you through them.

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