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Author Topic: AliensRL 0.8 YAVP  (Read 1465 times)

yaflhdztioxo

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AliensRL 0.8 YAVP
« on: June 04, 2010, 02:37 »

-- AliensRL 0.8 Post Mortem ------------------------------------------

  Name     : Ellen Ripley
  Class    : Marine
  Rank     : Badass
  Result   : killed the queen and escaped
  Score    : 24550

  Total experience  : 27100
  Experience left   : 2900
  Game length       : 621897 turns

  Security keycards : 6
  Military keys     : 1

  Armor   : Power armor [4]
  Sidearm : M4A3 pistol (12/12)
  Primary : M41A pulse rifle (62/99)
  Heavy   : M56 smartgun (20/50)
  Medpacks: 5

-- Graveyard ---------------------------------------------------------

  #.........#.......%|.....#.........
  #...........#..............#....
  #..........#..............#.........
  #.........a#../...........#....
  #######-#####..............#.........
  ##........../..............#....
   ##.........#..............#.........
    ##........#....a.a.......|....
     ##.......#..............#.........
      ##......#.a............#....
       ##.....#..............#.........
        ##....#..|..X==......#....
         ##...#.&...===......#a.......
          ##..#..%..===......#.......
           ##a#..a...a.......######-###
            #########/########........
             ##..............#......]..
              ##.............#....
               ##......a.....#.........
                ##..........a#........
                 ##..........#.......
                  #####################

-- Skills ------------------------------------------------------------

  Sidearms      : expert
  Light weapons : master
  Heavy weapons : advanced
  Technical     : advanced
  Medicine      : basic
  Fitness       : expert
  Perception    : basic

-- Ammunition --------------------------------------------------------

  9mm ammo      : 233/400
  .44 ammo      : 150/150
  M309 ammo     : 0/500
  M250 ammo     : 380/500
  60mm gren.    : 39/40
  12g. shells   : 200/200
  frag grenade  : 6/3
  inc grenade   : 3/3
  krak grenade  : 2/3

-- Kills (2354) ------------------------------------------------------

  490 juveniles
  386 warriors
  160 elites
  31 praetorians
  225 scavengers
  674 hunters
  74 stalkers
  193 drones
  102 workers
  18 overseers
  1 queen

-- Messages ----------------------------------------------------------

 juvenile dies.
 You barely scratch the juvenile! You
 lightly hit the juvenile! You barely
 scratch the juvenile! You lightly hit
 the juvenile! The juvenile dies.
 You barely hit the hunter! You barely
 hit the hunter! You barely scratch
 the hunter! You barely hit the
 hunter! The hunter dies.
 You activate the Elevator. Entering

----------------------------------------------------------------------

First win.  11th game overall.

Compared to skarczew I played a much slower game, killing enemies and exploring the towers which paid off as the end game was (comparatively) easy.

My first two skill buys were Sidearms and light.

The early game was, naturally, a hunt for ammo.  I let enemies get close enough to blast 'em and tried carefully to balance my med-pack ammo expenditures.  I lucked out though and got the combat shotty and a nice bit of surplus ammo--enough that I willingly killed drones and workers to get them off my back.  Finding armor was a bit tougher, but I eventually found a flak jacket and later flak armor.

By mid-game I'd thrown some XP into medicine (one level is good, more are not) and fitness.  Hunters were giving me fits with their tendency to 'crawl through vents' and appear right where I didn't want them to; fitness reduced my pain (all I know about the 'pain' stat is that you don't want it) and gave me more grenades.  Grenades are defensive if you ask me.  A good inc or krak grenade can turn certain hunter tag team death into at worst 20 hp lost.  Without grenades my marine wouldn't be here to talk about it.

Eventually I found the nicely balanced scoped M42A.  It used M250 ammo, was highly penetrative, and when coupled with my expert light arms training hurt aliens mucho.  I started using it almost exclusively once I noticed that my ammo gains in the military tower covered using it to kill every drone, scavenger, and elite in my way.  Occasionally I used an M41A; it handled the tougher enemies a little bit better but it was harder to keep stocked with ammo.

End game was fairly easy.  Eventually I found the power armor giving me a backup heavy weapon (I used the RPG while bored for a while; for the final ascent I went with the two automatic weapons that didn't share ammo).  By now my marine was pretty tough; XP was rolling in and once I mastered light arms I was throwing it into technical and fitness and even throwing (a mostly useless stat IMHO).  I rarely dipped below 4 medkits and I was leaving a lot of them behind.  Since I've never actually gotten this far I had no idea that I needed to save up keycards to get to the queen.  Whoops.  About two hours of searching later I had the keycards, beat up the queen, learned I had to go all the way back while being hounded by enemies, and beat the game.

I hate hunters.  I really hate how they jump out of imaginary vents.  The run command is useful for not getting surprised by the damn things, but there were several close calls.

I never did find the magnun though...
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skarczew

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Re: AliensRL 0.8 YAVP
« Reply #1 on: June 04, 2010, 05:30 »

A bit longer run, indeed. Lately I was limited by time (Kornel decided to make a fast finish with the release), so I had basically to rush with wins :) .

Still, you cannot compare it to my older (and my longest win) http://forum.chaosforge.org/index.php/topic,1758.0.html where I killed over 5K of them and had 27K unspent experience :P .

Talking about your run, I usually find higher Medicine levels more than appealing - it limits the excursions where I have to go looking for healing.
And I am surprised that you have used Kraks on Hunters ...those grenades has better targets :P .
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yaflhdztioxo

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Re: AliensRL 0.8 YAVP
« Reply #2 on: June 04, 2010, 09:00 »

I was rarely low on grenades.
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