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Author Topic: More Different Aliens Ideas(Beware, some spoilers here)  (Read 6447 times)

Eternal @

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Just beaten AliensRL 0.8 as a Scout(feeling sightly bad now, after reading Scout is "easy mode" in the game, but...) and, besides liking the game a lot, felt a little bored as the aliens would just repeat themselves. The strategy to fight against them all was: get distance, shoot with pistol, if resist, change to another weapon and keep shooting.

So, some ideas, starting to change some of the aliens that already exists:

a) Worker. Great, resist lots of bullets... but in WHAT exactly does he works? Perhaps he could do some changes in the scenario, opening and closing holes in walls... Good surprise when one of them just destroys a wall and enters in a room...

b) Overseer. The final version of the Drones. Extremely resistant, and that's it. He could organize the attacks of other aliens around him, making them stronger, faster or avoiding being in your field of vision. Of course, all of this if you call his attention...

c) Praetorians. The strongest aliens ever. Of course, you probably know the strongest defense ever against any alien: close the door. Well, and if Praetorians could destroy doors?

And now, new alien's ideas.

a) Eggs. They don't move, has good armor and don't attack, quietly growing... if you gets too close, they starts accelerating the growth process, releasing or a scavenger, or a juvenile, or... see b). Ah, it's rare, but twins can grow out of it too. Usually eggs has drones around them.

b) Deformed. When the accelerating growing process didn't worked well. A deformed is slow, weak but can spit acid in you. Acid does constant small damage for 2-4 turns, and keeps pain at least in -1.

c) Hungers. Aliens that aren't really hungry, but walk around corpses of dead humans to digest and prepare their meat in something proper to eat for the queen and other aliens. Are slow, resistant and can do extreme damage with their fangs and claws. The main problem is that attacking a hunger makes him to call help, calling for lunch time. And aliens in other rooms WILL come to the rescue!

d) Hot-headeds. Aliens that experimented to eat ammo and explosives. As a result, it's somewhat drunk, to the point of attacking other things as beds, walls... unfornately, they explode like a inc grenade, but weaker when take damage.

e) Lashers. Aliens with high HP and a long, prehensible tail, that can use to attack you of a safe distance(3 squares) or to get and throw in you things, dealing damage. If you get too close, they will throw you, so they can be safe.

f) Spitters. Aliens that can, as the deformeds, spit acid. Their acid is stronger than the deformeds in damage.
« Last Edit: June 26, 2010, 11:20 by Eternal @ »
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Angles of death

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Re: More Different Aliens Ideas(Beware, some spoilers here)
« Reply #1 on: June 26, 2010, 13:09 »

I like these ideas but  I think the new aliens should have more "alieny" names and more "alieny" features.
« Last Edit: June 27, 2010, 07:07 by Angles of death »
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Eternal @

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Re: More Different Aliens Ideas(Beware, some spoilers here)
« Reply #2 on: June 26, 2010, 18:05 »

Two more ideas. Since the game will have missions, probably it will be more-lengthy than it is now. So, some enemies to spice that extra time...

a) Serpentine. A more-than-one-square-sized alien, it has four claws, a serpentine body with a strong tail and a mouth able to spit acid. A phenomenum unique to the Aliens, it's a Deformed that evolved considerably well through mutation.

It's not that fast, but characters without Fitness will have a hard time against it. It has three main parts: Head, Body and Tail. The Head is extremely high armor, attacks through the mouth, that is not strong, but can do lots of pain through chemicals. It can also spit acid, and it's immune to it.

The Body attacks with the four claws, doing 1-4 attacks each time. Alone, they aren't that dangerous but it's a potential threat if you are unlucky.

The Tail attacks lashing. It's a solid blow which can throw you away, giving to the Serpentine time to go spitting acid in you while it gets closer. The Tail is not that resistant, but destroying it doesn't kill the alien.

To make things worse, the Serpentine can with it's massive body destroy doors through charging. Her weak spots are the absence of vision(it senses based in proximity and feeling, as the Drones do. With a large body and charging, can pinpoint her enemies) and the Body.

b) Nash. Come on, you didn't really thought he would be dead, did you?

While you just woke up and found out yourself alone, Nash has being transformed into a special drone to the Queen. The Queen controls him, and she can use some of his brain's information to make Nash a skilled opponent.

First, he can use with variable expertise any weapon of the base. He has the same limitation as you do(ammo, reloading, aiming, distance...) but carry less ammo, in a result of his tranformation in a part-alien, he carry proportionally less weight. Second, Nash is not attacked by aliens and can command them to a certain extent(attack, run, separate, wait...). Third, Nash has natural regeneration, being able to run and recover in security. Fourth, he can attack at close-range without weapons, transforming his left hand in a claw. In this state he can't use most of the human weaponry available. Fifth and most important, Nash, as being a part-alien, has initially more resistance and speed than you have.

Fortunately, there's still hope.

Nash hasn't being completely transformed, and so can get control of himself once in a while, resisting to the Queen. In these moments, he won't attack you, usually leaving something and running. This can be achieved also when he's with short life, his will to survive adding to the will of not being controlled. If there's a permanent cure? That, you will have to find out...

Also, he can't use Medikits, his different physiology makes it to not work.
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Angles of death

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Re: More Different Aliens Ideas(Beware, some spoilers here)
« Reply #3 on: June 27, 2010, 07:05 »

The Serpentine sounds great but about the Nash thing...that sounds more appropriate in Doom RL because aliens are born from facehuggers "hugging" somebody,then a chestburster comes out of their chest,then it turns into a cocoon and turns into an alien.
« Last Edit: June 27, 2010, 07:44 by Angles of death »
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skarczew

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Re: More Different Aliens Ideas(Beware, some spoilers here)
« Reply #4 on: June 28, 2010, 02:23 »

a) Worker. Great, resist lots of bullets... but in WHAT exactly does he works? Perhaps he could do some changes in the scenario, opening and closing holes in walls... Good surprise when one of them just destroys a wall and enters in a room...
Maybe not destroy the walls (praetorians could do it), but building an alien nest would be very nice.

b) Overseer. The final version of the Drones. Extremely resistant, and that's it. He could organize the attacks of other aliens around him, making them stronger, faster or avoiding being in your field of vision. Of course, all of this if you call his attention...
He could act as an AWACS - every alien in his neighbourhood could share the vision and act together as a team.

c) Praetorians. The strongest aliens ever. Of course, you probably know the strongest defense ever against any alien: close the door. Well, and if Praetorians could destroy doors?
Doors, walls, etc. Good idea :) .

a) Eggs. They don't move, has good armor and don't attack, quietly growing... if you gets too close, they starts accelerating the growth process, releasing or a scavenger, or a juvenile, or... see b). Ah, it's rare, but twins can grow out of it too. Usually eggs has drones around them.
Drone should also spawn from eggs as it is basic alien of drone-worker-overseer type.

c) Hungers. Aliens that aren't really hungry, but walk around corpses of dead humans to digest and prepare their meat in something proper to eat for the queen and other aliens. Are slow, resistant and can do extreme damage with their fangs and claws. The main problem is that attacking a hunger makes him to call help, calling for lunch time. And aliens in other rooms WILL come to the rescue!
Why not make the overseers do the similiar? They are the same passive, have a great armor and hit quite well. And if attacked they could organize a coordinated attack of multiple aliens against the player.

d) Hot-headeds. Aliens that experimented to eat ammo and explosives. As a result, it's somewhat drunk, to the point of attacking other things as beds, walls... unfornately, they explode like a inc grenade, but weaker when take damage.
I disagree about it ...it seems too much like some RTS :P . Aliens have acidic blood, so any stuff that was eaten (and they won't be that stupid to eat uneatable things :P ) would melt in the acid.

e) Lashers. Aliens with high HP and a long, prehensible tail, that can use to attack you of a safe distance(3 squares) or to get and throw in you things, dealing damage. If you get too close, they will throw you, so they can be safe.
Normal ones could be doing this ...also I remember queen in AvP 1 throwing many different stuffs as well.

f) Spitters. Aliens that can, as the deformeds, spit acid. Their acid is stronger than the deformeds in damage.
I don't like deformed/spitters thing (aliens do not get deformed, it is a heresy :P ), but spitting aliens could be ok - the existing ones could learn to do it (from queen probably :] ). Close / medium range.
« Last Edit: June 28, 2010, 02:25 by skarczew »
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skarczew

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Re: More Different Aliens Ideas(Beware, some spoilers here)
« Reply #5 on: June 28, 2010, 02:32 »

a) Serpentine. A more-than-one-square-sized alien, it has four claws, a serpentine body with a strong tail and a mouth able to spit acid. A phenomenum unique to the Aliens, it's a Deformed that evolved considerably well through mutation.

It's not that fast, but characters without Fitness will have a hard time against it. It has three main parts: Head, Body and Tail. The Head is extremely high armor, attacks through the mouth, that is not strong, but can do lots of pain through chemicals. It can also spit acid, and it's immune to it.

The Body attacks with the four claws, doing 1-4 attacks each time. Alone, they aren't that dangerous but it's a potential threat if you are unlucky.

The Tail attacks lashing. It's a solid blow which can throw you away, giving to the Serpentine time to go spitting acid in you while it gets closer. The Tail is not that resistant, but destroying it doesn't kill the alien.

To make things worse, the Serpentine can with it's massive body destroy doors through charging. Her weak spots are the absence of vision(it senses based in proximity and feeling, as the Drones do. With a large body and charging, can pinpoint her enemies) and the Body.
I do not like it, for some reason it doesn't sound "alieny".
Existing aliens could get some/all of those attacks (tail, claws, spitting).
And why one of aliens should be bigger, more dangerous and cunning than a queen ? Thats a heresy :P !

b) Nash. Come on, you didn't really thought he would be dead, did you?
No, for the reasons that Angles of death already mentioned.
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Cyber Killer

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Re: More Different Aliens Ideas(Beware, some spoilers here)
« Reply #6 on: June 29, 2010, 04:24 »

I'm not so sure about the new alien types ideas. I mean why create new ones when the "Alien" universe has so much of them already?

Ever thought about encountering a pack of red army aliens? ;-)

The Alien Fuzion RPG is a great source of info on the Alien universe, you can get it here: http://www.serenadawn.com/AlienRPG-Contents.htm
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Eternal @

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Re: More Different Aliens Ideas(Beware, some spoilers here)
« Reply #7 on: June 29, 2010, 15:05 »

Thanks, will start reading as soon as possible! o/

And why i thought of creating new Aliens? Well... i thought that AlienRL was a more generic RogueLike... xD *facepalm* Hm, just hope i will be able to come with a good idea for something of the beat'em up AvP for Arcade...
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