DRL > Requests For Features

New level style: warehouse

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BEEF:
Just something to shake things up on your way down to the Cyberdemon. Between 5-10 wall segments with one door each are generated in fixed locations, dividing the level into as many as 8 rooms. If all the walls generate, the level looks like this:
--- Code: ---#########
#.#.#.#.#
#########
--- End code ---
The rooms are loosely filled with stacks of crates, which are 1x1, 2x2, and 2x3 pillars.

With the crates here and there but so few doors, you'll have lots of cover and lots of mobility, but you won't have much control over the monsters. Ambushes would be common.

Angles of death:
Yeah I would love this to be put in : )

ParaSait:
Good idea. That would kinda look like E2M2 in the original Doom, I guess.
Actually I'd rather define the level design like this: The whole level filled with that kinda crates, + also mixed with a few larger rooms (much like those in hellish city levels).
Sounds good?

thelaptop:
Either one sounds fine.  What we really need first is the wall-eating blood bug fixed.  That bug affects even the current vaults-in-level variant and can be quite a game killer for neophytes to this awesome game.

Angles of death:
Wall eating blood?Thats never happened to me.

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