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Wiki: Reactivation

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Malek Deneith:
More info, sw33t... on a bit off-topic note, what are the rules of angel of haste/purity?

jake250:
Quoting: MalekMore info, sw33t... on a bit off-topic note, what are the rules of angel of haste/purity?
Angel of Haste : DoomRl is too long, you want to fight your way through, as fast as possible. Each down stairs takes you 2 levels down.

Angel of Purity : Who needs those powerups anyway? Try to finish DoomRL without them. But remember that health globes are also a powerup!

Both ratings is HARD. No, I don't want to try them :P On the Angel of Haste, you also start on Level 2, so no easy-level with medpacks and an easy shotgun!

Malek Deneith:
Now do you remember my babling about reformatting wiki? Here is a trial what I was thinking about - a brand new page just about Shotgun

Generally i'm thinking of moving info on each weapon/monster/special level into such table - each with own subpage, while leaving main pages with only general info (perhaps the comment shall stay on amin page, and only technical data will remain in table? undecided yet). Also i'm planning on broadening data - adding full ASCII maps to special level pages (yep, i'm that crazy) and gathering hp/damage data about monsters...

So tell me what do you think should be changed in the table (colors... yeah, I know colors could be better)

Malek Deneith:
Oooookaaaay... a few things

First - people who want to submit material to wiki now need to re-register and it is mandatory to give a valid e-mail adres for the confirmation e-mail

Sacond - some data I managed to squeeze out of Kornel some time ago:

1. Walls of BFG room at Halls of Carnage are indestrictible (this is for those afraid to use rockets there like me ^^)
2. A list of what monster has what armor:

--- Code: ---All humans except former commando - 0 (unless they wear one)
former commando - 2
"pinky" and caco demon - 1
hell knight - 1
baron of hell - 2
pain elemental - 1
arachnotron - 2
Cyberdemon - 4
AoD - 10 (sic!)
JC - 5
--- End code ---
3. pinky demon has 22 hp (with that and armor data I think we can owrk out other monsters HP - just remember to safekeep beta 4 as beta 5 no longer diplays damage on melee hit. Also note that damage displayed was before armor reduction)
4. I asked do any weapons have any "to hit" mods (I think everyone wonders if chainguns are really inaccuarate. Kornel didn't knew himself because of messy weapon code but he gave some weapon data for us - perhaps someone can work it out

--- Code: ---createitem(12, "chaingun" ,"chaingun" ,"m", RED ,5 ,60, 1,50,50,1,6,0,5,0,5,0,25,10,9)
createitem(13, "plasma rifle" ,"plasma" ,"m", CYAN ,12,90, 4,40,40,1,8,0,6,0,8,0,20,10,10)
createitem(8 , "double shotgun" ,"dshotgun" ,"m", WHITE ,4 ,80, 2,2,2,6,3,0,3,0,1,0,20,10,7)15:23:41
createitem(4 , "pistol" ,"pistol" ,"m", LIGHTGRAY ,1 ,50, 1,6,6,2,4,0,1,0,0,0,12,10,5)
--- End code ---
6. Confirmations on some special level messages:
Excited = vault on level
You feel a breeze of morbid air.../You sense a passage to a place beyond.../You shiver from cold... = all those seem to indicate passages to special levels (randomized which one is displayed
7. Formula for berserk trait (it has also been confirmed that berserk sppeds up all actions by ~40%)

--- Code: ---if Traits[TraitBerserker] > 0 then
if Damage > 8 then
if Random(100) < (Damage div 5)+Traits[TraitBerserker]*4 then
begin
DoomSound(SOUND_POWERUP);
VBlink(Red,30);
Affect.Add(affBerserk,20);
Msg.Add('You''re going berserk!');
Tactic := TacticAgressive;
end;

Damage = Damage dealt by player
--- End code ---
8. knockback formula

--- Code: ---if (dmg >= KnockBackValue) then Knockback(ax,ay,CreateRoundDir(ecx,ecy,ax,ay),dmg div KnockBackValue);

KnockBackValue = 7 or 8, Kornel didn't remember
--- End code ---
9. Nightmare mode is now unlocked a rank AFTER lieutenant (that means lieutenant unlocks only angel of light travel)

Malek Deneith:
Okay, just one thing for you, figure it out for yourself:

--- Quote ---Kornel Kisielewicz 18:19:43
[censored]....
--- End quote ---
No, I don't know anything more...

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