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Author Topic: [M|AoMr|83%|YAVP] First AoMr win!  (Read 2787 times)

Sradac

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[M|AoMr|83%|YAVP] First AoMr win!
« on: September 19, 2010, 11:08 »

first standard Angel of Marksmanship win.  Nothing out of the ordinary except the fact I found Onyx Armor on level 5 (!).  Modded with a power mod and agility mod.  better than red armor and can never be destroyed.  First time I found the revenants launcher and I cant even use it :( mortem below.

oh yeah, also made sergeant major after this run.  yay me.

--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 John Romero, level 9 Cacodemon Sergeant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 98700 turns and scored 78752 points.
 He played for 2 hours, 21 minutes and 33 seconds.
 He didn't like it too rough.

 He killed 345 out of 411 hellspawn. (83%)
 He was an Angel of Marksmanship!


-- Awards ----------------------------------------------------

  Marksman Silver Badge
  Reaper Bronze Badge
  Reaper Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #X.........................................................
  #..........................................................
  #.................###....................................##
  #.................###....................................##
  #.......}|###.....###.......###...................###....##
  #......||.###...............###...................###......
  #.........###...............###...................###......
  #..........................................................
  #............................................###...........
  #............................................###...........
  #............###.................###.........###...........
  #............###.................###.......................
  #............###.................###.......................
  #.......###................................................
  #.......###................................................
  #.......###................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 32/50   Experience 34586/9
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +1  ToDmg Melee +1

-- Traits ----------------------------------------------------

    Finesse          (Level 2)
    Son of a bitch   (Level 1)
    Son of a gun     (Level 3)
    Dualgunner       (Level 1)
    Whizkid          (Level 2)

  SoG->SoG->DG->SoG->Fin->Fin->WK->WK->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified onyx armor [4] (AP)
    [b] [ Weapon     ]   modified pistol (2d5) [1/10] (B2P1T2)
    [c] [ Boots      ]   modified plasteel boots [4/4] (74%) (A)
    [d] [ Prepared   ]   modified pistol (2d5) [1/10] (B2P1T2)

-- Inventory -------------------------------------------------

    [a] 10mm ammo (x54)
    [b] 10mm ammo (x100)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] small med-pack
    [h] small med-pack
    [i] phase device
    [j] homing phase device
    [k] envirosuit pack

-- Kills -----------------------------------------------------

    46 former humans
    29 former sergeants
    17 former captains
    67 imps
    71 demons
    41 lost souls
    29 cacodemons
    7 barons of hell
    1 Cyberdemon
    10 hell knights
    11 arachnotrons
    1 former commando
    1 pain elemental
    4 arch-viles
    8 mancubi
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 10 he found Hell's Armory.
  On level 10 he found the Revenant's Launcher!
  On level 15 he encoutered the Phobos Hellgate.
  On level 22 he was foolish enough to enter the Mortuary!
  He managed to escape from the Mortuary!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 fires! You are hit!
 You use a large med-pack. You feel fully healed. The Cyberdemon reloads his
 rocket launcher.
 Fire -- Choose target...   The missile hits the Cyberdemon. The missile
 hits the Cyberdemon.
 Fire -- Choose target...   The missile hits the Cyberdemon. The missile
 hits the Cyberdemon.
 Fire -- Choose target...   The missile hits the Cyberdemon.
 Fire -- Choose target...   The missile hits the Cyberdemon. The missile
 hits the Cyberdemon.
 Fire -- Choose target...   The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The Cyberdemon fires! You are hit!
 Fire -- Choose target...   The missile hits the Cyberdemon.
 Fire -- Choose target...   The missile hits the Cyberdemon. The Cyberdemon
 dies. You feel relatively safe now. Congratulations! You defeated

-- General ---------------------------------------------------

 Before him 37 brave souls have ventured into Phobos:
 29 of those were killed.
 1 of those was killed by something unknown.
 2 didn't read the thermonuclear bomb manual.
 And 4 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------
« Last Edit: September 19, 2010, 11:09 by Sradac »
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Game Hunter

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Re: [M|AoMr|83%|YAVP] First AoMr win!
« Reply #1 on: September 19, 2010, 18:35 »

What an interesting pistol build, taking Fin->WK after the primaries. I can understand wanting to super-mod your pistols, but the chance of getting the kinds of mods you want are often pretty low. In most cases, A/B aren't enough of a boost to warrant so many invested levels, and T's speed increase is kinda low by the time you have SoGx3 and Finx2 (which is already 0.28/shot): this leaves P as the mod of choice. The odds of getting P3 for BOTH pistols by Cyberdemon is already low, not to mention getting it at a high enough floor to really come in handy. This is the reasoning I typically use to choose SoB over Fin->WK when using a high-offense pistol build, although both are achievable in the same game on HMP+ difficulties (just barely on HMP though).

To compare it in simpler terms, note that each P gives the pistol another d2 die, which (on average) increases your DPS by 1.5. SoB adds a +1 to damage on any ranged weapon, which also increases your pistol DPS by one. By playing Fin->WK, you hope for enough power mods to make the investment worthwhile. I could write down the exact gains in sheer DPS (damage as well as firing speed), but it's not really important unless you want to optimize your build.

The biggest reason to want damage on pistols is that they have the capability to cause knockback quite reliably. Using the extreme example, SoBx3, SoGx3 and a P3 pistol gives 2d7+6, averaging to 16.5 (range is 13-20) and giving you 100% knockback with that gun. Now, SoGx3 and P3 only is 2d7+3 and changes to 13.5 (range is 10-17), while SoGx3 and SoBx3 only is 2d4+6 and changes to 12 (range is 10-14). Both of these have a 50% knockback and, when applied to both weapons, basically ensure that both pistols will get at least one tile of knockback (the ideal amount). The clincher is that your 12 damage is guaranteed on the SoB track and not on the Fin->WK track, and knockback is extremely important later on for survival (since you're sacrificing DPS for defense).

Alternatively, MGK blocks SoB, forcing you to pick the Fin->WK route. It's not a bad choice, and if you happen to find any early unique pistols I would take it...the damage output of the uniques is vastly superior to any SoB levels, particularly the Trigun.

I take it B2T2P1 pistols were good enough to sweep Phobos Hell HNTR, though. Just keep in mind that there are some certain situations (Arachnotron caves, for instance) where knockback will save your ass hardcore.

EDIT: Sorry, messed up a bit of calculating up there. DPS gain for a d2 die is 1.5, not 1.
« Last Edit: September 19, 2010, 19:19 by Game Hunter »
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rchandra

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Re: [M|AoMr|83%|YAVP] First AoMr win!
« Reply #2 on: September 19, 2010, 21:20 »

Nice run.  I've been trying to pistol my way through Ao100 and undecided which flavour of mods would be best - for some reason I assumed that Bulk were worthless as they would only add 1 shot per gun.  Not sure where I got that idea, as Bulk BFG-modding taught me how it works.

congrats on the new rank.
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Sradac

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Re: [M|AoMr|83%|YAVP] First AoMr win!
« Reply #3 on: September 20, 2010, 08:13 »

Bulk mods add a percentage, on pistols they add 2 rounds per mod.  The T2 actually made things pretty easy, My fire time was down to I think .28 seconds.  Pretty dang fast.  Revenants never got shots off before dying, Viles usually only got 1 shot on me before dying.  The only thing I ever worried about as usual are Mancubi, boy do thoes things hurt.  My reasoning for WK>SoB was the fact I found no exotic or artifact pistols.  I didnt want to be slinging around 2 basic pistols with just one mod on them so I went with B2P1T2.  And the bulk really helps, the worst thing about a fast pistol build is the reload time, with B2 I can put out 20 rounds without having to reload, more than enough to take down anything besides the cyberdemon himself.  It was fun, but I think next time I will check out SoB.  Gun kata just seems kind of weak. That may be because ive never actually gone for it before.
« Last Edit: September 20, 2010, 08:16 by Sradac »
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thelaptop

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Re: [M|AoMr|83%|YAVP] First AoMr win!
« Reply #4 on: September 20, 2010, 10:04 »

Pardon me, but Gun Kata is a rather dodgey Master Trait, erm, as in, you are supposed to be moving a lot to fully use its capabilities.

That makes you a little weak on the defense side, and also a tad weak on the offense side since you can't add the SoB and WK levels.  But it has decent survivability -- with MGK, YAAM might become much harder at higher difficulty levels due to the distinct lack of DPS.
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